[yocto] Call for help for demo UPNP media renderer

Tian, Kevin kevin.tian at intel.com
Tue Oct 19 17:33:22 PDT 2010


>From: Tian, Kevin
>Sent: Wednesday, October 20, 2010 8:31 AM
>
>>From: Darren Hart
>>Sent: Wednesday, October 20, 2010 8:24 AM
>>
>>On 10/19/2010 05:16 PM, Joshua Lock wrote:
>>> On Wed, 2010-10-20 at 01:04 +0100, Joshua Lock wrote:
>>>> On Tue, 2010-10-19 at 14:31 -0700, Saul Wold wrote:
>>>>>
>>>>> Dongxiao,
>>>>>
>>>>> Can you take a look at this since you have worked with the gstreamer?
>>>>
>>>> I did a sloppy job pushing my changes when leaving the office but think
>>>> I have replicated most/all of the in the josh/demo branch.
>>>>
>>>> I also took a look through the rygel code to see what gstreamer elements
>>>> are explicitly being used, I've created a list and tried to ensure as
>>>> many as possible of them are in the IMAGE_INSTALL list for
>>>> poky-image-rygel, adding them to the RDEPENDS for rygel doesn't appear
>>>> to have included them in the image I just created...
>>>>
>>>> Full list of names of pipeline elements I found in the rygel code
>>>> follows:
>>>>
>>>> decodebin2, videorate, videoscale, ffmpegcolorspace, ffenc_wmv1,
>>>> twolame, lame, mp3parse, ffenc_wmav2, convert-sink-pad,
>>>> ffenc_mpeg2video, audio-src-pad, audio-sink-pad, audio-enc-sink-pad,
>>>> sink, mpegtsmux, audioconvert, audioresample, audiorate, capsfilter,
>>>> audiotestsrc, videotestsrc, ffmux_asf
>>>>
>>>
>>> The image I just built with my latest changes in josh/demo worked!?!
>>> Rygel did not segfault :-)
>>>
>>> If you have time Dongxiao (or anyone else) I'd appreciate if you could
>>> double-check my changes (my install_append in rygel to create a .config
>>> isn't working, so you'll need to do that manually and run
>>> rygel-preferences to disable the tracker plugin).
>>> If you could test using Rygel as a renderer for some content served by
>>> the mediatomb image, that would be much appreciated. You'll want
>>> gupnp-av-cp as provided by gupnp-tools to control the renderer and
>>> content server.
>>
>>It is my udnerstanding that we plan to run both the renderer and the
>>gupnp-av-cp on each "player". That is an ARM BeagleBoard and a PowerPC
>>*unknown* board. Each will have a suitable display. Is this your
>>understanding/intention?
>>
>
>I guess Josh may go to bed now. :-)
>
>btw, Darren, do we have to use real boards for the exercise? We don't have
>those boards in PRC. Any limitations to use Qemu environments as the alternative
>in our side?

Oops, we do have netbooks which I forgot. :-)

Thanks
Keivn
>
>Also it'd be great if we have a detail list for demo steps. Is it included in the
>demo branch?
>



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