[meta-freescale] GPU tests on master next - core-image-x11 - sfp

Daiane Angolini daiane.angolini at freescale.com
Fri Aug 30 09:53:23 PDT 2013


On 08/30/2013 12:53 PM, Diego Rondini wrote:
>> You can see that glx hasn't been optimized because windowed mode for
>> glxgears is still ~22 fps, where the fullscreen is ~300.
>
> Daiane, do you know if that means that now there's support for pure OpenGL 2.1
> functionalities in the build?
> And by OpenGL 2.1 I really mean OpenGL, not OpenGL ES x.y.

I know this is not the first GPU release that support OpenGL (I cannot 
ensure the version number because I really don't remember). So, this GPU 
versio DOES support OpenGL.

During my testes I faced libGL.so AND libEGL.so. So, it does support both.


>
> I can partially run glmark2 (not glmark2-es) with some errors, but driver is
> reporting:
> # glmark2 --fullscreen
> ** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
> ** Failed to set swap interval. Results may be bounded above by refresh rate.
> =======================================================
>      glmark2 2012.12
> =======================================================
>      OpenGL Information
>      GL_VENDOR:     Vivante Corporation
>      GL_RENDERER:   GC2000 Graphics Engine
>      GL_VERSION:    2.1 2.0.1
> =======================================================
> ** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
> ** Failed to set swap interval. Results may be bounded above by refresh rate.
> [build] use-vbo=false: FPS: 101 FrameTime: 9.901 ms
> ** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
> ** Failed to set swap interval. Results may be bounded above by refresh rate.
> [build] use-vbo=true: FPS: 108 FrameTime: 9.259 ms
>
>
> So GL_VERSION is "2.1  2.0.1", not "OpenGL ES 2.0".
>
> Same goes for:
> # glxinfo
> name of display: :0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.4
> server glx extensions:
>      GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>      GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
>      GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>      GLX_SGIX_pbuffer, GLX_SGI_make_current_read
> client glx vendor string: Vivante Corp
> client glx version string: 1.4
> client glx extensions:
>      GLX_ARB_get_proc_address, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>      GLX_SGI_make_current_read
> GLX version: 1.4
> GLX extensions:
>      GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read
> OpenGL vendor string: Vivante Corporation
> OpenGL renderer string: GC2000 Graphics Engine
> OpenGL version string: 2.1 2.0.1
> OpenGL shading language version string: 1.20
> OpenGL extensions:
>      GL_ARB_depth_texture, GL_ARB_fragment_program_shadow,
>      GL_ARB_fragment_shader, GL_ARB_imaging, GL_ARB_multisample,
>      GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_shader_objects,
>      GL_ARB_texture_compression, GL_ARB_texture_env_add,
>      GL_ARB_texture_env_combine, GL_ARB_texture_non_power_of_two,
>      GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object,
>      GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
>      GL_ATI_element_array, GL_ATI_separate_stencil,
>      GL_ATI_texture_env_combine3, GL_ATI_vertex_array_object, GL_EXT_abgr,
>      GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
>      GL_EXT_blend_func_separate, GL_EXT_color_table, GL_EXT_convolution,
>      GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
>      GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>      GL_EXT_framebuffer_object, GL_EXT_histogram, GL_EXT_pixel_buffer_object,
>      GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
>      GL_EXT_separate_specular_color, GL_EXT_stencil_two_side,
>      GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>      GL_EXT_texture_array, GL_EXT_texture_buffer_object,
>      GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
>      GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
>      GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
>      GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_timer_query,
>      GL_EXT_vertex_array, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
>      GL_SGIS_texture_lod, GL_SGI_color_matrix, WGL_ARB_extensions_string,
>      WGL_EXT_extensions_string, WGL_EXT_swap_control
>
> So will be OpenGL be possible?

yes ^.^


-- 
Daiane




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