[meta-freescale] GPU tests on master next - core-image-x11 - sfp

Diego Rondini diego.rondini at kynetics.it
Fri Aug 30 08:53:02 PDT 2013


> You can see that glx hasn't been optimized because windowed mode for
> glxgears is still ~22 fps, where the fullscreen is ~300.

Daiane, do you know if that means that now there's support for pure OpenGL 2.1 
functionalities in the build?
And by OpenGL 2.1 I really mean OpenGL, not OpenGL ES x.y.

I can partially run glmark2 (not glmark2-es) with some errors, but driver is 
reporting:
# glmark2 --fullscreen
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
=======================================================
    glmark2 2012.12
=======================================================
    OpenGL Information
    GL_VENDOR:     Vivante Corporation
    GL_RENDERER:   GC2000 Graphics Engine
    GL_VERSION:    2.1 2.0.1
=======================================================
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[build] use-vbo=false: FPS: 101 FrameTime: 9.901 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[build] use-vbo=true: FPS: 108 FrameTime: 9.259 ms


So GL_VERSION is "2.1  2.0.1", not "OpenGL ES 2.0".

Same goes for:
# glxinfo
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_make_current_read
client glx vendor string: Vivante Corp   
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_make_current_read
GLX version: 1.4
GLX extensions:
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read
OpenGL vendor string: Vivante Corporation
OpenGL renderer string: GC2000 Graphics Engine
OpenGL version string: 2.1 2.0.1
OpenGL shading language version string: 1.20
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_imaging, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_shader_objects, 
    GL_ARB_texture_compression, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_element_array, GL_ATI_separate_stencil, 
    GL_ATI_texture_env_combine3, GL_ATI_vertex_array_object, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_color_table, GL_EXT_convolution, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_object, GL_EXT_histogram, GL_EXT_pixel_buffer_object, 
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_stencil_two_side, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_timer_query, 
    GL_EXT_vertex_array, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGI_color_matrix, WGL_ARB_extensions_string, 
    WGL_EXT_extensions_string, WGL_EXT_swap_control

So will be OpenGL be possible?

Thanks,
Diego



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