[yocto] Building on MacOS X

Andrea Galbusera gizero at gmail.com
Thu Jan 12 08:50:06 PST 2017


On Thu, Jan 12, 2017 at 5:21 PM, Belisko Marek <marek.belisko at gmail.com>
wrote:

> On Thu, Jan 12, 2017 at 4:39 PM, Tim Orling
> <timothy.t.orling at linux.intel.com> wrote:
> > You can also build using Docker containers:
> > https://github.com/crops/docker-win-mac-docs/wiki
> Well the re is other limitation about slow filesystem access from
> docker on osx. There is workaround to use nfs but it's not possible to
> use nfs for building yocto - so it's kind of chicken-egg problem ;)
>

I shortly tested the CROPS docker-based setup after watching some
presentation at ELCE 2016 in Berlin. It basically worked but I experienced
the filesystem slowness your are talking about. I ended up waiting hours to
see a simple core-image-minimal build complete (even after giving more
cores to docker). One more point is that slightly more complex build
scenarios, i.e. building resin.os, also required tweaking docker run
parameters for the build container in order to give bitbake access to
features like loop devices it needed (not always easily debuggable issues
indeed). Turned out I decided to stick with more canonical linux based
environments for the moment.

Anyway, the technology behind CROPS is *very* interesting to me, and I'd
like to hear from people closely involved (Tim?) what the state of the art
is and what we can expect to see in the near future. IIRC, the roadmap for
Yocto 2.3 release was supposed to resurrect the Eclipse plugin and adopt
CROPS as an alternative for running eSDK in a seamless way on different
development host OSs. Beside from the images on docker hub and the github
projects that didn't have high activity in the latest months, I hardly find
discussions and documentation on the whole approach. Isn't this hot enough
anymore or are there big issues that will prevent this technology from
taking off. I often manage SDKs for Windows-minded developers and I
strongly yearn to find a better approach to help them feel at home while
building stuff for OE/Yocto based systems...



> >
> > On Jan 12, 2017, at 7:34 AM, Burton, Ross <ross.burton at intel.com> wrote:
> >
> >
> > On 12 January 2017 at 15:14, Roger Smith <roger at sentientblue.com> wrote:
> >>
> >> Is there any documentation for running the Yocto build system on Mac OS
> X
> >> or macOS as Apple now calls it? I am working with the Intel Aero board.
> >> Before I go down the rabbit hole of fixing issues like this one (and I
> am
> >> using the bash shell), I’d like to know if anyone has build it on os x
> >> before.
> >
> >
> > If you install all of the GNU tools using brew or similar and put them
> first
> > on $PATH then you can get bitbake started.  Then you need to stub out the
> > linux-specific bits in bitbake.  I've previously started on this work
> > already
> > (http://git.yoctoproject.org/cgit/cgit.cgi/poky-contrib/
> log/?h=ross/darwin).
> > The next step is figuring out how to configure OE to build and link
> natively
> > on OSX using LLVM instead of GCC.
> >
> > However all of this is mostly academic because in Sierra (iirc) onwards
> > there is tighter security on processes, which means that pseudo won't
> work
> > even if you port it to macOS.
> >
> > So unless you fancy some non-trivial engineering the short version is
> just
> > use something like Docker to run a Linux system on your Mac.
> >
> > Ross
> > --
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> > yocto mailing list
> > yocto at yoctoproject.org
> > https://lists.yoctoproject.org/listinfo/yocto
> >
> >
> >
> > --
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> >
>
> marek
>
> --
> as simple and primitive as possible
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>
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