[yocto] [meta-raspberrypi] gles2 on raspi3

Andreas Müller schnitzeltony at googlemail.com
Sun Apr 16 18:11:41 PDT 2017


On Mon, Apr 17, 2017 at 2:27 AM, Trevor Woerner <twoerner at gmail.com> wrote:
> On Mon 2017-04-17 @ 01:52:57 AM, Andreas Müller wrote:
>> On Sun, Apr 16, 2017 at 1:16 AM, Trevor Woerner <twoerner at gmail.com> wrote:
>> > w00T! \O/
>> >
>> > Swapping out meta-raspberrypi for your meta-raspi-light works!!! I now have
>> > accelerated glmark2-es2 ~40FPS :-D
>> 40fps for glmark-es2 (did you mean glxgears)? The total result I get
>> for Pi3 on X11 (xfce) is ~105-117 depending on cpu-governor. I don't
>> know what Desktop/window manager you use but for graphics benchmarking
>> you should disable compositor.
>
> ;-) haha ;-)
> You couldn't just let me be happy?!
OK - I am really sorry for this :))))
> Yesterday it was running at 1FPS (*one*!! and probably less)
> ;-) haha ;-)
>
> I'm using openbox, I can't imagine anything more minimal than that. But I
> think I see where the difference lies. I usually run glmark2-es2 fullscreen.
Yeah openbox seems light weight and does no compositing.
> When I run it in its own little window:
>
>         root at raspberrypi3:~# glmark2-es2
>         MESA-LOADER: device is not located on the PCI bus
>         MESA-LOADER: device is not located on the PCI bus
>         MESA-LOADER: device is not located on the PCI bus
>         =======================================================
>             glmark2 2014.03
>         =======================================================
>             OpenGL Information
>             GL_VENDOR:     Broadcom
>             GL_RENDERER:   Gallium 0.4 on VC4 V3D 2.1
>             GL_VERSION:    OpenGL ES 2.0 Mesa 17.0.2
>         =======================================================
>         [build] use-vbo=false: FPS: 126 FrameTime: 7.937 ms
>         [build] use-vbo=true: FPS: 140 FrameTime: 7.143 ms
>         [texture] texture-filter=nearest: FPS: 146 FrameTime: 6.849 ms
>         [texture] texture-filter=linear: FPS: 141 FrameTime: 7.092 ms
>         [texture] texture-filter=mipmap: FPS: 135 FrameTime: 7.407 ms
>         [shading] shading=gouraud: FPS: 118 FrameTime: 8.475 ms
>         [shading] shading=blinn-phong-inf: FPS: 102 FrameTime: 9.804 ms
>         [shading] shading=phong: FPS: 69 FrameTime: 14.493 ms
>         [shading] shading=cel: FPS: 69 FrameTime: 14.493 ms
>         [bump] bump-render=high-poly: FPS: 68 FrameTime: 14.706 ms
>         [bump] bump-render=normals: FPS: 154 FrameTime: 6.494 ms
>         [bump] bump-render=height: FPS: 148 FrameTime: 6.757 ms
>         [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 106 FrameTime: 9.434 ms
>         [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 71 FrameTime: 14.085 ms
>         [pulsar] light=false:quads=5:texture=false: FPS: 129 FrameTime: 7.752 ms
>         [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 44 FrameTime: 22.727 ms
>         [desktop] effect=shadow:windows=4: FPS: 90 FrameTime: 11.111 ms
>         [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 63 FrameTime: 15.873 ms
>         [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.129 ms
>         [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 73 FrameTime: 13.699 ms
>         [ideas] speed=duration: FPS: 132 FrameTime: 7.576 ms
>         [jellyfish] <default>: FPS: 98 FrameTime: 10.204 ms
>         [terrain] <default>: FPS: 5 FrameTime: 200.000 ms
>         [shadow] <default>: FPS: 79 FrameTime: 12.658 ms
>         [refract] <default>: FPS: 20 FrameTime: 50.000 ms
>         [conditionals] fragment-steps=0:vertex-steps=0: FPS: 145 FrameTime: 6.897 ms
>         [conditionals] fragment-steps=5:vertex-steps=0: FPS: 124 FrameTime: 8.065 ms
>         [conditionals] fragment-steps=0:vertex-steps=5: FPS: 145 FrameTime: 6.897 ms
>         [function] fragment-complexity=low:fragment-steps=5: FPS: 139 FrameTime: 7.194 ms
>         [function] fragment-complexity=medium:fragment-steps=5: FPS: 39 FrameTime: 25.641 ms
>         [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 135 FrameTime: 7.407 ms
>         [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 136 FrameTime: 7.353 ms
>         [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 91 FrameTime: 10.989 ms
>         =======================================================
>                                           glmark2 Score: 101
>         =======================================================
>         root at raspberrypi3:~# cat /proc/loadavg
>         0.15 0.15 0.09 1/130 458
>
> So, yes, I seem to be getting roughly what you're seeing.
Yes I think the difference of our results is noise
>
> I have no idea what govenor I'm using, whatever is the default.
I assume it is ondemand. That is default/fine (if you don't want to
play music keyboard/sequencer).
>
> Here's what I get for fullscreen:
>
>         root at raspberrypi3:~# glmark2-es2 --fullscreen --annotate
>         MESA-LOADER: device is not located on the PCI bus
>         MESA-LOADER: device is not located on the PCI bus
>         MESA-LOADER: device is not located on the PCI bus
>         =======================================================
>             glmark2 2014.03
>         =======================================================
>             OpenGL Information
>             GL_VENDOR:     Broadcom
>             GL_RENDERER:   Gallium 0.4 on VC4 V3D 2.1
>             GL_VERSION:    OpenGL ES 2.0 Mesa 17.0.2
>         =======================================================
>         [build] use-vbo=false: FPS: 41 FrameTime: 24.390 ms
>         [build] use-vbo=true: FPS: 43 FrameTime: 23.256 ms
>         [texture] texture-filter=nearest: FPS: 42 FrameTime: 23.810 ms
>         [texture] texture-filter=linear: FPS: 42 FrameTime: 23.810 ms
>         [texture] texture-filter=mipmap: FPS: 42 FrameTime: 23.810 ms
>         [shading] shading=gouraud: FPS: 40 FrameTime: 25.000 ms
>         [shading] shading=blinn-phong-inf: FPS: 31 FrameTime: 32.258 ms
>         [shading] shading=phong: FPS: 22 FrameTime: 45.455 ms
>         [shading] shading=cel: FPS: 22 FrameTime: 45.455 ms
>         [bump] bump-render=high-poly: FPS: 29 FrameTime: 34.483 ms
>         [bump] bump-render=normals: FPS: 43 FrameTime: 23.256 ms
>         [bump] bump-render=height: FPS: 42 FrameTime: 23.810 ms
>         [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 30 FrameTime: 33.333 ms
>         [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 20 FrameTime: 50.000 ms
>         [pulsar] light=false:quads=5:texture=false: FPS: 35 FrameTime: 28.571 ms
>         [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 12 FrameTime: 83.333 ms
>         [desktop] effect=shadow:windows=4: FPS: 25 FrameTime: 40.000 ms
>         [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 22 FrameTime: 45.455 ms
>         [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 22 FrameTime: 45.455 ms
>         [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 23 FrameTime: 43.478 ms
>         [ideas] speed=duration: FPS: 35 FrameTime: 28.571 ms
>         [jellyfish] <default>: FPS: 30 FrameTime: 33.333 ms
>         [terrain] <default>: FPS: 2 FrameTime: 500.000 ms
>         [shadow] <default>: FPS: 32 FrameTime: 31.250 ms
>         [refract] <default>: FPS: 13 FrameTime: 76.923 ms
>         [conditionals] fragment-steps=0:vertex-steps=0: FPS: 40 FrameTime: 25.000 ms
>         [conditionals] fragment-steps=5:vertex-steps=0: FPS: 35 FrameTime: 28.571 ms
>         [conditionals] fragment-steps=0:vertex-steps=5: FPS: 40 FrameTime: 25.000 ms
>         [function] fragment-complexity=low:fragment-steps=5: FPS: 39 FrameTime: 25.641 ms
>         [function] fragment-complexity=medium:fragment-steps=5: FPS: 13 FrameTime: 76.923 ms
>         [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 38 FrameTime: 26.316 ms
>         [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 38 FrameTime: 26.316 ms
>         [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 27 FrameTime: 37.037 ms
>         =======================================================
>                                           glmark2 Score: 30
>         =======================================================
I never tried that before but prefer to run in not-fullscreeen because
the results seem to depend on screen resolution.

Happy easter,

Andreas



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