[meta-freescale] etnaviv image

Andreas Müller schnitzeltony at googlemail.com
Thu May 25 06:17:27 PDT 2017


On Thu, May 25, 2017 at 10:48 AM, Trevor Woerner <twoerner at gmail.com> wrote:
> w00t!!
>
> It took a lot of hacking, but I was able to build and run an image for
> the wandboard dual that uses etnaviv :-D
>
> Patches to follow.
>
> I now have 4 dev boards using open-source graphics:
> 1) rpi3-32 with vc4
> 2) dragonboard-410c with freedreno
> 3) minnow (turbot) with Intel's stuff
> 4) wandboard with etnaviv
>
> glmark2-es2:
>
> root at wandboard:~# glmark2-es2; cat /proc/loadavg
> =======================================================
>     glmark2 2014.03
> =======================================================
>     OpenGL Information
>     GL_VENDOR:     etnaviv
>     GL_RENDERER:   Gallium 0.4 on Vivante GC880 rev 5106
>     GL_VERSION:    OpenGL ES 2.0 Mesa 17.0.4
> =======================================================
> [build] use-vbo=false: FPS: 69 FrameTime: 14.493 ms
> [build] use-vbo=true: FPS: 80 FrameTime: 12.500 ms
> [texture] texture-filter=nearest: FPS: 68 FrameTime: 14.706 ms
> [texture] texture-filter=linear: FPS: 68 FrameTime: 14.706 ms
> [texture] texture-filter=mipmap: FPS: 66 FrameTime: 15.152 ms
> [shading] shading=gouraud: FPS: 70 FrameTime: 14.286 ms
> [shading] shading=blinn-phong-inf: FPS: 61 FrameTime: 16.393 ms
> [shading] shading=phong: FPS: 47 FrameTime: 21.277 ms
> [shading] shading=cel: FPS: 39 FrameTime: 25.641 ms
> [bump] bump-render=high-poly: FPS: 52 FrameTime: 19.231 ms
> [bump] bump-render=normals: FPS: 67 FrameTime: 14.925 ms
> [bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms
> libpng warning: iCCP: known incorrect sRGB profile
> [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 32 FrameTime: 31.250 ms
> libpng warning: iCCP: known incorrect sRGB profile
> [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 14 FrameTime: 71.429 ms
> [pulsar] light=false:quads=5:texture=false: FPS: 61 FrameTime: 16.393 ms
> libpng warning: iCCP: known incorrect sRGB profile
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
> FPS: 67 FrameTime: 14.925 ms
> Error: RenderObject::init: glCheckFramebufferStatus failed (0x8cdd)
> libpng warning: iCCP: known incorrect sRGB profile
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd)
> [desktop] effect=shadow:windows=4: FPS: 68 FrameTime: 14.706 ms
> [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> FPS: 29 FrameTime: 34.483 ms
> [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
> FPS: 29 FrameTime: 34.483 ms
> [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> FPS: 31 FrameTime: 32.258 ms
> [ideas] speed=duration:[ 2797.051681] etnaviv-gpu 130000.gpu:
> hangcheck detected gpu lockup!
> [ 2797.059575] etnaviv-gpu 130000.gpu:      completed fence: 50513
> [ 2797.065622] etnaviv-gpu 130000.gpu:      active fence: 50514
> [ 2797.072346] etnaviv-gpu 130000.gpu: hangcheck recover!
> [ 2800.011603] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup!
> [ 2800.017890] etnaviv-gpu 130000.gpu:      completed fence: 50514
> [ 2800.023895] etnaviv-gpu 130000.gpu:      active fence: 50515
> [ 2800.029752] etnaviv-gpu 130000.gpu: hangcheck recover!
> [ 2803.051591] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup!
> [ 2803.057899] etnaviv-gpu 130000.gpu:      completed fence: 50516
> [ 2803.063874] etnaviv-gpu 130000.gpu:      active fence: 50518
> [ 2803.069702] etnaviv-gpu 130000.gpu: hangcheck recover!
> [ 2805.531626] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup!
> [ 2805.537973] etnaviv-gpu 130000.gpu:      completed fence: 50518
> [ 2805.544052] etnaviv-gpu 130000.gpu:      active fence: 50520
> [ 2805.551826] etnaviv-gpu 130000.gpu: hangcheck recover!
>  FPS: 0 FrameTime: inf ms
> [jellyfish] <default>: FPS: 28 FrameTime: 35.714 ms
> [terrain] <default>: FPS: 2 FrameTime: 500.000 ms
> [shadow] <default>: FPS: 30 FrameTime: 33.333 ms
> Error: DistanceRenderTarget::setup: glCheckFramebufferStatus failed (0x8cdd)
> Error: Failed to set up the render target for the depth pass
> [refract] <default>: Set up failed
> [conditionals] fragment-steps=0:vertex-steps=0: FPS: 61 FrameTime: 16.393 ms
> [conditionals] fragment-steps=5:vertex-steps=0: FPS: 31 FrameTime: 32.258 ms
> [conditionals] fragment-steps=0:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms
> [function] fragment-complexity=low:fragment-steps=5: FPS: 46
> FrameTime: 21.739 ms
> [function] fragment-complexity=medium:fragment-steps=5: FPS: 29
> FrameTime: 34.483 ms
> [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 45
> FrameTime: 22.222 ms
> [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 45
> FrameTime: 22.222 ms
> [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 29
> FrameTime: 34.483 ms
> =======================================================
>                                   glmark2 Score: 46
> =======================================================
> 0.46 0.24 0.09 1/98 621
>
>
> not the greatest results, a couple crashes, but better than swrast!
Very interesting. If I remember correct, there were further
enhancements for mesa 17.1.x on etnaviv - so keep going. There was a
patch for 17.1.0 on oe-core but that one was rejected (the x.x.0
versions are marked as development release)

Just an information don't want to stop your enthusiasm: With closed
source BLOB and X11 the values for glmark-es2 were 250-260 last time I
tested in imx6 (variscite board).

Best regards

Andreas


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