[meta-freescale] imxipuvideosink in 3.10.53 on Nitrogex6xlite

Gary Thomas gary at mlbassoc.com
Thu May 21 07:13:10 PDT 2015


On 2015-05-21 07:53, Gary Thomas wrote:
> On 2015-05-19 09:09, Carlos Rafael Giani wrote:
>> It is strange that gtk-play isn't picking this one. Anyway, if you explicitely pick it, you should have windowed output.
>
> I tried forcing this via:
>    gst-launch-1.0 playbin uri=file:///some_file.mp4

Oops, that should be:
     gst-launch-1.0 playbin uri=file:///some_file.mp4 video-sink=imxeglvivsink

I still need to figure out why playbin doesn't chose this element on its own.

>
> It starts up, then fails with:
>    Setting pipeline to PAUSED ...
>    Pipeline is PREROLLING ...
>    [INFO]  Product Info: i.MX6Q/D/S
>    [INFO]  bitstreamMode 1, chromaInterleave 0, mapType 0, tiled2LinearEnable 0
>    CODEC: BLN_MAD-MMCODECS_AACD_ARM_03.09.00_CORTEX-A8  build on Jun 19 2014 18:30:32.
>    Attempt to unlock mutex that was not locked
>
> Using GDB, I tracked this down to
> #4  0xb685d318 in gst_imx_egl_viv_sink_egl_platform_expose (platform=0xa93ff460)
>      at ../src/eglvivsink/egl_platform_x11.c:497
>
> The code in question looks pretty simple:
>    gboolean gst_imx_egl_viv_sink_egl_platform_expose(GstImxEglVivSinkEGLPlatform *platform)
>    {
>      EGL_PLATFORM_LOCK(platform);
>      gst_imx_egl_viv_sink_egl_platform_send_cmd(platform, GSTIMX_EGLX11_CMD_EXPOSE);
>      EGL_PLATFORM_UNLOCK(platform);
>      return TRUE;
>    }
>
> It's failing on the EGL_PLATFORM_UNLOCK() call.
>
> I did have some debug messages show up about this time (many of these):
>    mxc_vpu 2040000.vpu: VPU interrupt received.
> Could this be involved?
>
> Any ideas?  I'm running this version of that code:
>     git log recipes-multimedia/gstreamer/gstreamer1.0-plugins-imx_0.10.1.bb
>       commit 1e5f8cea6a779c0dc374cdc3a9a6e2d0bdabbd32
>       Author: Otavio Salvador <otavio at ossystems.com.br>
>       Date:   Wed Apr 8 11:39:19 2015 -0300
>
>
>> Am 2015-05-19 um 13:54 schrieb Gary Thomas:
>>> On 2015-05-19 05:23, Carlos Rafael Giani wrote:
>>>>
>>>>
>>>> Am 2015-05-19 um 13:17 schrieb Gary Thomas:
>>>>> On 2015-05-19 05:11, Carlos Rafael Giani wrote:
>>>>>>
>>>>>>>>> Thanks for the explanation, perhaps it can help someone fix this.  My
>>>>>>>>> guess is that the FSL plugin doesn't handle those dynamic elements and
>>>>>>>>> thus is not equipped to set up the render in the appropriate window on
>>>>>>>>> the screen.
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Also the full-screen behavior depends the videosink configuration, so
>>>>>>>>>>>> hard to give universal answer, as none will fit all cases.
>>>>>>>>
>>>>>>>> I doubt that the issue is caused exactly by the GstImxVpuDec or GstOverlaySink, as by looking at your pipeline they seem to have static pads. So it's more of how the
>>>>>>>> playbin/decodebin bins handle the pipeline creation process...
>>>>>>>
>>>>>>> All I know is that it does work correctly on other platforms, e.g. a
>>>>>>> native x86 (intel-corei7-64), as well as when there are no i.MX plugins
>>>>>>> installed, so it's definitely tied to the FSL plugin.
>>>>>>
>>>>>> The issue here is that the IPU sink does not know anything about windows. It directly overwrites the framebuffer's pixels. One way I am trying out is to create an empty
>>>>>> window in
>>>>>> the sink and let the IPU overwrite its pixels, but this is not exactly clean, and can cause artifacts. If you want to render to a window, I recommend using the imxeglvivsink
>>>>>> instead. In fact, this should be the default one. How did you get the plugins?
>>>>>
>>>>> Nothing special, I simply included gst1.0-fsl-plugin in my image.
>>>>> I'm building my own X based image, which includes these packages:
>>>>>           gst-player-bin
>>>>>           gstreamer1.0-libav
>>>>>           gst1.0-fsl-plugin
>>>>>           gstreamer1.0-plugins-imx
>>>>>
>>>>
>>>> What do you get when you run "gst-inspect-1.0 imxeglvivsink" ?
>>>
>>> Output attached.
>>>
>>> Note: based on my capture of the gstreamer info (.dot), that plugin
>>> is not what is being used by gtk-play/gst-play.  You can find the .dot
>>> file in a previous reply on this thread (yesterday) or I'll send it
>>> again if you need.
>>>
>>>
>>>
>>>
>>
>>
>>

-- 
Gary Thomas

-- 
------------------------------------------------------------
Gary Thomas                 |  Consulting for the
MLB Associates              |    Embedded world
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