[meta-freescale] imx6: webkit html5 video with hardware acceleration

Richard Cochran richardcochran at gmail.com
Tue Sep 23 12:30:37 PDT 2014


On Tue, Sep 23, 2014 at 09:20:52PM +0200, Carlos Rafael Giani wrote:
> It is working for Chromium. I added patches for that.

Where are your patches? chromium.org git?

Reference please, Tag/branch/sha etc?

(I can't really run chromium on my target hardware, too much bloat,
but still it would be interesting to see it on the sabre board.)

> Not necessarily. Keep in mind what I wrote about the direct
> textures. If WebKit has a GLES-based rendering backend, these
> textures could be used for smooth video playback. It'd have to
> extract the physical address out of the decoded GStreamer frame
> (possible by using the appsink GStreamer element) and pass it on to
> the texture, and release the GStreamer frame once that video frame
> has been shown and the next frame is to be displayed.

Sounds like this still need to be implemented. Anyone working on it?

Thanks,
Richard


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