[meta-freescale] [PATCH 1/3] Add Chromium patches for VPU-based video decoding

Carlos Rafael Giani dv at pseudoterminal.org
Tue Jun 3 15:09:30 PDT 2014


Signed-off-by: Carlos Rafael Giani <dv at pseudoterminal.org>
---
 ...-imxvpu-decode-accelerator-to-content-gyp.patch |   64 +
 ...0002-add-imxvpu-to-gpu-decode-accelerator.patch |   31 +
 ...3-remove-linux-video-accel-from-blacklist.patch |   44 +
 .../chromium/add-imx-vpu-decode-accel-src.patch    | 2559 ++++++++++++++++++++
 .../chromium/chromium_35.0.1883.0.bbappend         |   15 +
 5 files changed, 2713 insertions(+)
 create mode 100644 recipes-browser/chromium/chromium/0001-add-imxvpu-decode-accelerator-to-content-gyp.patch
 create mode 100644 recipes-browser/chromium/chromium/0002-add-imxvpu-to-gpu-decode-accelerator.patch
 create mode 100644 recipes-browser/chromium/chromium/0003-remove-linux-video-accel-from-blacklist.patch
 create mode 100644 recipes-browser/chromium/chromium/add-imx-vpu-decode-accel-src.patch
 create mode 100644 recipes-browser/chromium/chromium_35.0.1883.0.bbappend

diff --git a/recipes-browser/chromium/chromium/0001-add-imxvpu-decode-accelerator-to-content-gyp.patch b/recipes-browser/chromium/chromium/0001-add-imxvpu-decode-accelerator-to-content-gyp.patch
new file mode 100644
index 0000000..5ac5d74
--- /dev/null
+++ b/recipes-browser/chromium/chromium/0001-add-imxvpu-decode-accelerator-to-content-gyp.patch
@@ -0,0 +1,64 @@
+Introduces a GPU video decode accelerator wrapper for the i.MX VPU
+Requires EGL/OpenGL ES , since it makes use of Vivante direct textures
+
+Upstream-Status: Inappropriate [other]
+Chromium developers currently do not accept patches for video accel in Linux
+
+Signed-off-by: Carlos Rafael Giani <carlos.giani at streamunlimited.com>
+
+diff --git a/content/content.gyp b/content/content.gyp
+index 73f8625..50d7c1f 100644
+--- a/content/content.gyp
++++ b/content/content.gyp
+@@ -7,6 +7,7 @@
+     'chromium_code': 1,  # Use higher warning level.
+     'chromium_enable_vtune_jit_for_v8%': 0,  # enable the vtune support for V8 engine.
+     'directxsdk_exists': '<!(python <(DEPTH)/build/dir_exists.py ../third_party/directxsdk)',
++    'imx_platform%': 1,
+   },
+   'target_defaults': {
+     'defines': ['CONTENT_IMPLEMENTATION'],
+diff --git a/content/content_common.gypi b/content/content_common.gypi
+index 2a23d52..2f0b552 100644
+--- a/content/content_common.gypi
++++ b/content/content_common.gypi
+@@ -617,6 +617,39 @@
+         '<(DEPTH)/third_party/khronos',
+       ],
+     }],
++    ['target_arch == "arm" and imx_platform == 1', {
++      'variables': {
++        'conditions': [
++          ['sysroot!=""', {
++            'pkg-config': '../build/linux/pkg-config-wrapper "<(sysroot)" "<(target_arch)"',
++          }, {
++            'pkg-config': 'pkg-config'
++          }],
++        ],
++      },
++      'sources': [
++        'common/gpu/media/imxvpucodec_fslwrapper.c',
++        'common/gpu/media/imxvpucodec.h',
++        'common/gpu/media/imxvpucodec_platform_chromium.cc',
++        'common/gpu/media/imxvpucodec_platform_chromium.h',
++        'common/gpu/media/imxvpucodec_platform.h',
++        'common/gpu/media/imxvpu_video_decode_accelerator.cc',
++        'common/gpu/media/imxvpu_video_decode_accelerator.h',
++      ],
++      'defines': ['IMX_PLATFORM'],
++      'cflags': [
++        '<!@(<(pkg-config) --cflags libfslvpuwrap)',
++      ],
++      'link_settings': {
++        'libraries': [
++          # TODO: -lEGL and -lGLESv2 are temporary until the vivante direct texture
++          # extension is fully integrated into the Chromium GL command buffer
++          '-lEGL',
++          '-lGLESv2',
++          '<!@(<(pkg-config) --libs libfslvpuwrap)',
++        ],
++      },
++    }],
+     ['OS=="win" and directxsdk_exists=="True"', {
+       'actions': [
+       {
diff --git a/recipes-browser/chromium/chromium/0002-add-imxvpu-to-gpu-decode-accelerator.patch b/recipes-browser/chromium/chromium/0002-add-imxvpu-to-gpu-decode-accelerator.patch
new file mode 100644
index 0000000..832e16b
--- /dev/null
+++ b/recipes-browser/chromium/chromium/0002-add-imxvpu-to-gpu-decode-accelerator.patch
@@ -0,0 +1,31 @@
+This is necessary to make the GPU process use the imxvpu video
+decode accelerator (otherwise it will use software decoding)
+
+Upstream-Status: Inappropriate [other]
+Chromium developers currently do not accept patches for video accel in Linux
+
+Signed-off-by: Carlos Rafael Giani <carlos.giani at streamunlimited.com>
+
+--- a/content/common/gpu/media/gpu_video_decode_accelerator.cc
++++ b/content/common/gpu/media/gpu_video_decode_accelerator.cc
+@@ -34,6 +34,8 @@
+ #include "ui/gl/gl_implementation.h"
+ #elif defined(OS_ANDROID)
+ #include "content/common/gpu/media/android_video_decode_accelerator.h"
++#elif defined(IMX_PLATFORM)
++#include "content/common/gpu/media/imxvpu_video_decode_accelerator.h"
+ #endif
+ 
+ #include "ui/gfx/size.h"
+@@ -299,6 +301,11 @@ void GpuVideoDecodeAccelerator::Initialize(
+   video_decode_accelerator_.reset(new AndroidVideoDecodeAccelerator(
+       stub_->decoder()->AsWeakPtr(),
+       make_context_current_));
++#elif defined(IMX_PLATFORM)
++  VLOG(1) << "Using the i.MX6 VPU decode accelerator";
++  video_decode_accelerator_.reset(new ImxVpuVideoDecodeAccelerator(
++      stub_->decoder()->AsWeakPtr(),
++      make_context_current_));
+ #else
+   NOTIMPLEMENTED() << "HW video decode acceleration not available.";
+   NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
diff --git a/recipes-browser/chromium/chromium/0003-remove-linux-video-accel-from-blacklist.patch b/recipes-browser/chromium/chromium/0003-remove-linux-video-accel-from-blacklist.patch
new file mode 100644
index 0000000..849e4bb
--- /dev/null
+++ b/recipes-browser/chromium/chromium/0003-remove-linux-video-accel-from-blacklist.patch
@@ -0,0 +1,44 @@
+Currently, video decode acceleration is disabled in Linux, due to problems with
+VA-API, VDPAU etc. Removing this entry from the blacklist enables it again
+
+Upstream-Status: Inappropriate [other]
+Chromium developers currently do not accept patches for video accel in Linux
+
+Signed-off-by: Carlos Rafael Giani <carlos.giani at streamunlimited.com>
+
+diff --git a/gpu/config/software_rendering_list_json.cc b/gpu/config/software_rendering_list_json.cc
+index 4bd6ef5..cf790d3 100644
+--- a/gpu/config/software_rendering_list_json.cc
++++ b/gpu/config/software_rendering_list_json.cc
+@@ -481,31 +481,6 @@ const char kSoftwareRenderingListJson[] = LONG_STRING_CONST(
+       ]
+     },
+     {
+-      "id": 48,
+-      "description": "Accelerated video decode is unavailable on Mac and Linux",
+-      "cr_bugs": [137247, 133828],
+-      "exceptions": [
+-        {
+-          "os": {
+-            "type": "chromeos"
+-          }
+-        },
+-        {
+-          "os": {
+-            "type": "win"
+-          }
+-        },
+-        {
+-          "os": {
+-            "type": "android"
+-          }
+-        }
+-      ],
+-      "features": [
+-        "accelerated_video_decode"
+-      ]
+-    },
+-    {
+       "id": 49,
+       "description": "NVidia GeForce GT 650M can cause the system to hang with flash 3D",
+       "cr_bugs": [140175],
diff --git a/recipes-browser/chromium/chromium/add-imx-vpu-decode-accel-src.patch b/recipes-browser/chromium/chromium/add-imx-vpu-decode-accel-src.patch
new file mode 100644
index 0000000..1385165
--- /dev/null
+++ b/recipes-browser/chromium/chromium/add-imx-vpu-decode-accel-src.patch
@@ -0,0 +1,2559 @@
+From 151da43ee4327e45fd48e71c823e2e4cd178f7c1 Mon Sep 17 00:00:00 2001
+From: Carlos Rafael Giani <dv at pseudoterminal.org>
+Date: Fri, 16 May 2014 20:40:17 +0200
+Subject: [PATCH] Add imx vpu decode accelerator sources
+
+Signed-off-by: Carlos Rafael Giani <dv at pseudoterminal.org>
+---
+ .../common/gpu/media/imx_gl_viv_direct_texture.h   |   47 +
+ .../gpu/media/imxvpu_video_decode_accelerator.cc   |  732 ++++++++++++++
+ .../gpu/media/imxvpu_video_decode_accelerator.h    |  110 +++
+ content/common/gpu/media/imxvpucodec.h             |  418 ++++++++
+ content/common/gpu/media/imxvpucodec_fslwrapper.c  | 1030 ++++++++++++++++++++
+ content/common/gpu/media/imxvpucodec_platform.h    |   35 +
+ .../gpu/media/imxvpucodec_platform_chromium.cc     |   40 +
+ .../gpu/media/imxvpucodec_platform_chromium.h      |   71 ++
+ 8 files changed, 2483 insertions(+)
+ create mode 100644 content/common/gpu/media/imx_gl_viv_direct_texture.h
+ create mode 100644 content/common/gpu/media/imxvpu_video_decode_accelerator.cc
+ create mode 100644 content/common/gpu/media/imxvpu_video_decode_accelerator.h
+ create mode 100644 content/common/gpu/media/imxvpucodec.h
+ create mode 100644 content/common/gpu/media/imxvpucodec_fslwrapper.c
+ create mode 100644 content/common/gpu/media/imxvpucodec_platform.h
+ create mode 100644 content/common/gpu/media/imxvpucodec_platform_chromium.cc
+ create mode 100644 content/common/gpu/media/imxvpucodec_platform_chromium.h
+
+diff --git a/content/common/gpu/media/imx_gl_viv_direct_texture.h b/content/common/gpu/media/imx_gl_viv_direct_texture.h
+new file mode 100644
+index 0000000..53f0be5
+--- /dev/null
++++ b/content/common/gpu/media/imx_gl_viv_direct_texture.h
+@@ -0,0 +1,47 @@
++#ifndef IMX_GL_VIV_DIRECT_TEXTURE_H
++#define IMX_GL_VIV_DIRECT_TEXTURE_H
++
++#include "ui/gl/gl_bindings.h"
++
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++/* GL_VIV_direct_texture */
++#ifndef GL_VIV_direct_texture
++#define GL_VIV_YV12                                             0x8FC0
++#define GL_VIV_NV12                                             0x8FC1
++#define GL_VIV_YUY2                                             0x8FC2
++#define GL_VIV_UYVY                                             0x8FC3
++#define GL_VIV_NV21                                             0x8FC4
++#define GL_VIV_I420                                             0x8FC5
++#endif
++
++
++#ifndef GL_APICALL
++#define GL_APICALL  KHRONOS_APICALL
++#endif
++
++#ifndef GL_APIENTRY
++#define GL_APIENTRY KHRONOS_APIENTRY
++#endif
++
++
++/* GL_VIV_direct_texture */
++#ifndef GL_VIV_direct_texture
++#define GL_VIV_direct_texture 1
++GL_APICALL void GL_APIENTRY glTexDirectVIVMap(GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical);
++GL_APICALL void GL_APIENTRY glTexDirectVIV (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Pixels);
++GL_APICALL void GL_APIENTRY glTexDirectInvalidateVIV (GLenum Target);
++GL_APICALL void GL_APIENTRY glTexDirectTiledMapVIV (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical);
++#endif
++
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif
+diff --git a/content/common/gpu/media/imxvpu_video_decode_accelerator.cc b/content/common/gpu/media/imxvpu_video_decode_accelerator.cc
+new file mode 100644
+index 0000000..a764acd
+--- /dev/null
++++ b/content/common/gpu/media/imxvpu_video_decode_accelerator.cc
+@@ -0,0 +1,732 @@
++#include "media/base/limits.h"
++#include "base/bind.h"
++#include "base/memory/singleton.h"
++#include "content/common/gpu/media/imxvpu_video_decode_accelerator.h"
++#include "ui/gl/gl_bindings.h"
++
++
++#define USE_VIV_DIRECT_TEXTURE
++
++
++#ifdef USE_VIV_DIRECT_TEXTURE
++#include "imx_gl_viv_direct_texture.h"
++#endif
++
++
++namespace content
++{
++
++
++namespace
++{
++
++
++enum { kMaxBitstreamsNotifiedInAdvance = 32 };
++
++
++class ImxVpuLoadSingleton
++{
++public:
++	static ImxVpuLoadSingleton* GetInstance()
++	{
++		return Singleton < ImxVpuLoadSingleton > ::get();
++	}
++
++	bool Load()
++	{
++		base::AutoLock auto_lock(lock_);
++
++		ImxVpuDecReturnCodes ret;
++
++		if ((ret = imx_vpu_dec_load()) != IMX_VPU_DEC_RETURN_CODE_OK)
++		{
++			LOG(ERROR) << "Could not load VPU: " << imx_vpu_dec_error_string(ret);
++			return false;
++		}
++		else
++			return true;
++	}
++
++	bool Unload()
++	{
++		base::AutoLock auto_lock(lock_);
++
++		ImxVpuDecReturnCodes ret;
++
++		if ((ret = imx_vpu_dec_unload()) != IMX_VPU_DEC_RETURN_CODE_OK)
++		{
++			LOG(ERROR) << "Could not unload VPU: " << imx_vpu_dec_error_string(ret);
++			return false;
++		}
++		else
++			return true;
++	}
++
++private:
++	ImxVpuLoadSingleton()
++	{
++	}
++
++	friend struct DefaultSingletonTraits < ImxVpuLoadSingleton >;
++
++	DISALLOW_COPY_AND_ASSIGN(ImxVpuLoadSingleton);
++
++	base::Lock lock_;
++};
++
++
++} // unnamed namespace end
++
++
++ImxVpuVideoDecodeAccelerator::ImxVpuVideoDecodeAccelerator(base::WeakPtr < gpu::gles2::GLES2Decoder > const gles2_decoder, base::Callback < bool(void) > const &make_context_current)
++	: gles2_decoder_(gles2_decoder)
++	, make_context_current_(make_context_current)
++	, vpu_decoder_(NULL)
++	, initial_info_received_(false)
++	, message_loop_(base::MessageLoop::current())
++{
++	vpu_bitstream_buffer_block_.virtual_address = NULL;
++}
++
++
++ImxVpuVideoDecodeAccelerator::~ImxVpuVideoDecodeAccelerator()
++{
++	DCHECK_EQ(message_loop_, base::MessageLoop::current());
++}
++
++
++bool ImxVpuVideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile, Client *client)
++{
++	DCHECK_EQ(message_loop_, base::MessageLoop::current());
++
++	client_ptr_factory_.reset(new base::WeakPtrFactory < Client > (client));
++	client_ = client_ptr_factory_->GetWeakPtr();
++
++	base::AutoLock auto_lock(lock_);
++
++	LOG(INFO) << "Initializing i.MX VPU decoder";
++
++	if ((profile >= media::H264PROFILE_MIN) && (profile <= media::H264PROFILE_MAX))
++	{
++		codec_format_ = IMX_VPU_CODEC_FORMAT_H264;
++		VLOG(1) << "Setting h.264 as codec format";
++	}
++	else if ((profile >= media::VP8PROFILE_MIN) && (profile <= media::VP8PROFILE_MAX))
++	{
++		codec_format_ = IMX_VPU_CODEC_FORMAT_VP8;
++		VLOG(1) << "Setting VP8 as codec format";
++	}
++	else
++		NOTREACHED();
++
++	VLOG(1) << "Loading VPU";
++	if (!(ImxVpuLoadSingleton::GetInstance()->Load()))
++		return false;
++
++	if (!AllocateVpuBitstreamBuffer())
++	{
++		ImxVpuLoadSingleton::GetInstance()->Unload();
++		return false;
++	}
++
++	VLOG(1) << "Opening decoder";
++	if (!OpenDecoder())
++	{
++		ImxVpuLoadSingleton::GetInstance()->Unload();
++		return false;
++	}
++
++	VLOG(1) << "Initialization done";
++	message_loop_->PostTask(FROM_HERE, base::Bind(&Client::NotifyInitializeDone, client_));
++
++	return true;
++}
++
++
++void ImxVpuVideoDecodeAccelerator::Decode(media::BitstreamBuffer const &bitstream_buffer)
++{
++	VLOG(3) << "Decoding bitstream buffer";
++
++	base::AutoLock auto_lock(lock_);
++
++	input_queue_.push(bitstream_buffer);
++	ProcessQueuedInput();
++}
++
++
++void ImxVpuVideoDecodeAccelerator::AssignPictureBuffers(std::vector < media::PictureBuffer > const &buffers)
++{
++	DCHECK(output_picture_buffers_.empty());
++
++	base::AutoLock auto_lock(lock_);
++
++	VLOG(1) << buffers.size() << " picture buffers are being provided by the client";
++
++	// TODO: is the size of "buffers" always exactly the same size as the one
++	// requested in ProvidePictureBuffers? In other words, is
++	// buffers.size() always the same as the size of the vpu_framebuffers_ array?
++	for (size_t i = 0; i < buffers.size(); ++i)
++	{
++		int32 id = buffers[i].id();
++
++		output_picture_buffers_.insert(std::make_pair(id, buffers[i]));
++
++		ImxVpuFramebuffer &framebuffer = vpu_framebuffers_[i];
++		framebuffer.user_data = reinterpret_cast < void* > (id);
++
++		VLOG(2) << "Associating picture buffer " << i << "/" << buffers.size() << " ID " << id << " with framebuffer";
++	}
++
++	ProcessQueuedInput();
++}
++
++
++void ImxVpuVideoDecodeAccelerator::ReusePictureBuffer(int32 picture_buffer_id)
++{
++	base::AutoLock auto_lock(lock_);
++
++	VLOG(3) << "Reusing picture buffer with ID " << picture_buffer_id;
++
++	for (size_t i = 0; i < vpu_framebuffers_.size(); ++i)
++	{
++		ImxVpuFramebuffer &framebuffer = vpu_framebuffers_[i];
++		int32 id = reinterpret_cast < int32 > (framebuffer.user_data);
++		if (id == picture_buffer_id)
++		{
++			ImxVpuDecReturnCodes ret;
++
++			if ((ret = imx_vpu_dec_mark_framebuffer_as_displayed(vpu_decoder_, &framebuffer)) != IMX_VPU_DEC_RETURN_CODE_OK)
++			{
++				LOG(ERROR) << "Marking framebuffer for picture buffer with ID " << picture_buffer_id << "as displayed failed : " << imx_vpu_dec_error_string(ret);
++			}
++			else
++				ProcessQueuedInput();
++
++			return;
++		}
++	}
++
++	LOG(WARNING) << "Picture buffer ID " << picture_buffer_id << " could not be associated with a framebuffer";
++}
++
++
++void ImxVpuVideoDecodeAccelerator::Flush()
++{
++	base::AutoLock auto_lock(lock_);
++
++	VLOG(2) << "Flush: processing all currently queued input bitstream buffers";
++	ProcessQueuedInput();
++
++	VLOG(2) << "Flush: draining VPU decoder";
++	imx_vpu_dec_set_drain_mode(vpu_decoder_, 1);
++	while (true)
++	{
++		ProcessRetval pretval = ProcessInput(NULL);
++		if (pretval != ProcessOK)
++			break;
++		// TODO: handle ProcessFail (ProcessEOS should just cause the loop to terminate)
++	}
++	imx_vpu_dec_set_drain_mode(vpu_decoder_, 0);
++
++	VLOG(2) << "Flush: done";
++	base::MessageLoop::current()->PostTask(
++		FROM_HERE,
++		base::Bind(
++			&Client::NotifyFlushDone,
++			client_
++		)
++	);
++
++}
++
++
++void ImxVpuVideoDecodeAccelerator::Reset()
++{
++	base::AutoLock auto_lock(lock_);
++
++	VLOG(2) << "Reset: flushing decoder";
++	imx_vpu_dec_flush(vpu_decoder_);
++
++	VLOG(2) << "Reset: ending all queued bitstream buffers";
++	while (!input_queue_.empty())
++	{
++		int32 bitstream_buffer_id = input_queue_.front().id();
++		input_queue_.pop();
++
++		if (bitstream_buffer_id != -1)
++		{
++			base::MessageLoop::current()->PostTask(
++				FROM_HERE,
++				base::Bind(
++					&Client::NotifyEndOfBitstreamBuffer,
++					client_, bitstream_buffer_id
++				)
++			);
++		}
++	}
++
++	BitstreamBufferQueue empty_queue;
++	std::swap(input_queue_, empty_queue);
++
++	bitstreams_notified_in_advance_.clear();
++
++	VLOG(2) << "Reset: done";
++	base::MessageLoop::current()->PostTask(
++		FROM_HERE,
++		base::Bind(
++			&Client::NotifyResetDone,
++			client_
++		)
++	);
++}
++
++
++void ImxVpuVideoDecodeAccelerator::Destroy()
++{
++	DCHECK_EQ(message_loop_, base::MessageLoop::current());
++	Cleanup();
++	delete this;
++}
++
++
++void ImxVpuVideoDecodeAccelerator::Cleanup()
++{
++	DCHECK_EQ(message_loop_, base::MessageLoop::current());
++
++	base::AutoLock auto_lock(lock_);
++	client_ptr_factory_.reset();
++
++	CloseDecoder();
++
++	DeallocateVpuBitstreamBuffer();
++
++	ImxVpuLoadSingleton::GetInstance()->Unload();
++}
++
++
++bool ImxVpuVideoDecodeAccelerator::OpenDecoder()
++{
++	lock_.AssertAcquired();
++
++	ImxVpuDecOpenParams open_params;
++
++	open_params.codec_format = codec_format_;
++
++	// XXX Chromium seems to do frame reordering by itself
++	open_params.enable_frame_reordering = (codec_format_ == IMX_VPU_CODEC_FORMAT_H264) ? 1 : 0;
++	//open_params.enable_frame_reordering = 0;
++
++	// frame width & height are read from the bitstream
++	open_params.frame_width = 0;
++	open_params.frame_height = 0;
++
++	if (imx_vpu_dec_open(&(vpu_decoder_), &open_params, vpu_bitstream_buffer_block_.virtual_address, vpu_bitstream_buffer_block_.physical_address) != IMX_VPU_DEC_RETURN_CODE_OK)
++		return false;
++
++	return true;
++}
++
++
++void ImxVpuVideoDecodeAccelerator::CloseDecoder()
++{
++	lock_.AssertAcquired();
++
++	if (vpu_decoder_ == NULL)
++		return;
++
++	imx_vpu_dec_close(vpu_decoder_);
++	DeallocateVpuFramebuffers();
++
++	vpu_decoder_ = NULL;
++}
++
++
++bool ImxVpuVideoDecodeAccelerator::AllocateVpuBitstreamBuffer()
++{
++	lock_.AssertAcquired();
++
++	ImxVpuDecReturnCodes ret;
++
++	imx_vpu_dec_get_bitstream_buffer_info(&(vpu_bitstream_buffer_block_.alignment), &(vpu_bitstream_buffer_block_.size));
++	if ((ret = imx_vpu_dec_allocate_memory(&vpu_bitstream_buffer_block_)) != IMX_VPU_DEC_RETURN_CODE_OK)
++	{
++		LOG(ERROR) << "Allocating VPU bitstream buffer failed: " << imx_vpu_dec_error_string(ret);
++		return false;
++	}
++	else
++		return true;
++}
++
++
++bool ImxVpuVideoDecodeAccelerator::DeallocateVpuBitstreamBuffer()
++{
++	lock_.AssertAcquired();
++
++	ImxVpuDecReturnCodes ret;
++
++	if (vpu_bitstream_buffer_block_.virtual_address == NULL)
++		return true;
++
++	if ((ret = imx_vpu_dec_deallocate_memory(&vpu_bitstream_buffer_block_)) != IMX_VPU_DEC_RETURN_CODE_OK)
++	{
++		LOG(ERROR) << "Deallocating VPU bitstream buffer failed: " << imx_vpu_dec_error_string(ret);
++		return false;
++	}
++	else
++		return true;
++}
++
++
++bool ImxVpuVideoDecodeAccelerator::AllocateAndRegisterVPUFramebuffers()
++{
++	lock_.AssertAcquired();
++
++	ImxVpuDecReturnCodes ret;
++	unsigned int y_stride, cbcr_stride, y_size, cbcr_size, mvcol_size, total_size;
++
++	aligned_width_ = vpu_dec_initial_info_.frame_width;
++	aligned_height_ = vpu_dec_initial_info_.frame_height;
++
++	imx_vpu_dec_calc_framebuffer_sizes(
++		&vpu_dec_initial_info_,
++		&aligned_width_, &aligned_height_,
++		&y_stride, &cbcr_stride,
++		&y_size, &cbcr_size,
++		&mvcol_size,
++		&total_size
++	);
++
++	vpu_framebuffers_.resize(vpu_dec_initial_info_.min_num_required_framebuffers + media::limits::kMaxVideoFrames);
++	vpu_framebuffer_mem_blocks_.resize(vpu_framebuffers_.size());
++	memset(&(vpu_framebuffers_[0]), 0, sizeof(ImxVpuFramebuffer) * vpu_framebuffers_.size());
++	memset(&(vpu_framebuffer_mem_blocks_[0]), 0, sizeof(ImxVpuMemBlock) * vpu_framebuffers_.size());
++
++	for (unsigned int i = 0; i < vpu_framebuffers_.size(); ++i)
++	{
++		ImxVpuFramebuffer &framebuffer = vpu_framebuffers_[i];
++		ImxVpuMemBlock &memblock = vpu_framebuffer_mem_blocks_[i];
++
++		memblock.size = total_size;
++		memblock.alignment = vpu_dec_initial_info_.framebuffer_alignment;
++		if (imx_vpu_dec_allocate_memory(&memblock) != IMX_VPU_DEC_RETURN_CODE_OK)
++		{
++			LOG(ERROR) << "Could not allocate framebuffer memory for framebuffer " << i << "/" << vpu_framebuffers_.size();
++			memblock.physical_address = 0;
++			return false;
++		}
++
++		framebuffer.y_stride = y_stride;
++		framebuffer.cbcr_stride = cbcr_stride;
++		framebuffer.virtual_address = memblock.virtual_address;
++		framebuffer.physical_address = memblock.physical_address;
++		framebuffer.y_offset = 0;
++		framebuffer.cb_offset = y_size;
++		framebuffer.cr_offset = y_size + cbcr_size;
++		framebuffer.mvcol_offset = y_size + cbcr_size * 2;
++	}
++
++	if ((ret = imx_vpu_dec_register_framebuffers(vpu_decoder_, &(vpu_framebuffers_[0]), vpu_framebuffers_.size())) != IMX_VPU_DEC_RETURN_CODE_OK)
++	{
++		LOG(ERROR) << "Registering framebuffers failed: " << imx_vpu_dec_error_string(ret);
++		return false;
++	}
++	else
++		return true;
++}
++
++
++bool ImxVpuVideoDecodeAccelerator::DeallocateVpuFramebuffers()
++{
++	lock_.AssertAcquired();
++
++	for (unsigned int i = 0; i < vpu_framebuffer_mem_blocks_.size(); ++i)
++	{
++		ImxVpuMemBlock &memblock = vpu_framebuffer_mem_blocks_[i];
++		if (memblock.physical_address != 0)
++		{
++			if (imx_vpu_dec_deallocate_memory(&memblock) != IMX_VPU_DEC_RETURN_CODE_OK)
++			{
++				LOG(ERROR) << "Deallocating memory block of framebuffer " << i << "/" << vpu_framebuffer_mem_blocks_.size() << " failed";
++			}
++		}
++	}
++	vpu_framebuffer_mem_blocks_.clear();
++
++	return true;
++}
++
++
++void ImxVpuVideoDecodeAccelerator::ProcessQueuedInput()
++{
++	lock_.AssertAcquired();
++
++	VLOG(1) << "Input queue size: " << input_queue_.size() << " advance size: " << bitstreams_notified_in_advance_.size();
++
++	//while (true)
++	{
++		if (bitstreams_notified_in_advance_.size() > kMaxBitstreamsNotifiedInAdvance)
++		{
++			VLOG(1) << "List of bitstreams notified in advance full - will try again later";
++			return;
++		}
++
++		if (input_queue_.empty())
++		{
++			VLOG(1) << "Input queue empty - nothing to process";
++			return;
++		}
++
++		if (initial_info_received_ && output_picture_buffers_.empty())
++		{
++			VLOG(1) << "No picture buffers have been provided yet - will try again later";
++			return;
++		}
++
++		if (initial_info_received_ && (imx_vpu_dec_get_num_free_framebuffers(vpu_decoder_) < imx_vpu_dec_get_min_num_free_required(vpu_decoder_)))
++		{
++			VLOG(1) << "Not enough free framebuffers available - will try again later";
++			return;
++		}
++
++		media::BitstreamBuffer const &queued_bitstream_buffer = input_queue_.front();
++		ProcessRetval ret = ProcessInput(&queued_bitstream_buffer);
++		input_queue_.pop();
++
++		if (ret != ProcessOK)
++			return;
++	}
++
++	/*if (!input_queue_.empty())
++	{
++		base::MessageLoop::current()->PostTask(
++			FROM_HERE,
++			base::Bind(
++				&ImxVpuVideoDecodeAccelerator::ProcessQueuedInput,
++				base::Unretained(this)
++			)
++		);
++	}*/
++}
++
++
++ImxVpuVideoDecodeAccelerator::ProcessRetval ImxVpuVideoDecodeAccelerator::ProcessInput(media::BitstreamBuffer const *input_bitstream_buffer)
++{
++	ImxVpuDecReturnCodes ret;
++
++	lock_.AssertAcquired();
++
++
++	ImxVpuEncodedFrame encoded_frame;
++	scoped_ptr < base::SharedMemory > shm;
++
++	// bitstream_buffer is NULL while draining
++	if (input_bitstream_buffer != NULL)
++	{
++		VLOG(3) << "Processing input bitstream buffer with ID " << input_bitstream_buffer->id();
++
++		shm.reset(new base::SharedMemory(input_bitstream_buffer->handle(), true));
++		// The shared memory block is automatically unmapped by the destructor
++		shm->Map(input_bitstream_buffer->size());
++
++		// The stored bitstream IDs are incremented to make debug output clearer
++		// (otherwise, the imxvpucodec debug printout will print (nil) for the ID 0,
++		// 0x1 for the ID 1 etc.)
++		encoded_frame.virtual_address = shm->memory();
++		encoded_frame.data_size = input_bitstream_buffer->size();
++		encoded_frame.user_data = reinterpret_cast < void* > (input_bitstream_buffer->id() + 1);
++
++		VLOG(3) << "Creating encoded frame (data address " << encoded_frame.virtual_address << " size " << encoded_frame.data_size << " id " << input_bitstream_buffer->id();
++	}
++	else
++	{
++		VLOG(2) << "Setting input data to NULL";
++
++		encoded_frame.virtual_address = NULL;
++		encoded_frame.data_size = 0;
++		encoded_frame.user_data = NULL;
++	}
++
++	encoded_frame.codec_data = NULL;
++	encoded_frame.codec_data_size = 0;
++
++
++	unsigned int output_code;
++	if ((ret = imx_vpu_dec_decode_frame(vpu_decoder_, &encoded_frame, &output_code)) != IMX_VPU_DEC_RETURN_CODE_OK)
++	{
++		LOG(ERROR) << "Decoding frame failed: " << imx_vpu_dec_error_string(ret);
++		return ProcessFailed;
++	}
++
++	VLOG(1) << "Output code of decoded frame: 0x" << std::hex << output_code;
++
++	if (input_bitstream_buffer != NULL)
++	{
++		bitstreams_notified_in_advance_.push_back(input_bitstream_buffer->id());
++		base::MessageLoop::current()->PostTask(
++			FROM_HERE,
++			base::Bind(
++				&Client::NotifyEndOfBitstreamBuffer,
++				client_,
++				input_bitstream_buffer->id()
++			)
++		);
++	}
++
++
++	if (output_code & IMX_VPU_DEC_OUTPUT_CODE_INITIAL_INFO_AVAILABLE)
++	{
++		VLOG(1) << "Initial information is available - retrieving";
++
++		if ((ret = imx_vpu_dec_get_initial_info(vpu_decoder_, &vpu_dec_initial_info_)) != IMX_VPU_DEC_RETURN_CODE_OK)
++		{
++			LOG(ERROR) << "Retrieving initial info failed: " << imx_vpu_dec_error_string(ret);
++			return ProcessFailed;
++		}
++
++		VLOG(1) << "Initial info: frame size " << vpu_dec_initial_info_.frame_width << "x" << vpu_dec_initial_info_.frame_height << "  min num required framebuffers: " << vpu_dec_initial_info_.min_num_required_framebuffers;
++
++		if (!AllocateAndRegisterVPUFramebuffers())
++			return ProcessFailed;
++
++		initial_info_received_ = true;
++
++		base::MessageLoop::current()->PostTask(
++			FROM_HERE,
++			base::Bind(
++				&Client::ProvidePictureBuffers,
++				client_,
++				vpu_framebuffers_.size(),
++				gfx::Size(aligned_width_, aligned_height_),
++				GL_TEXTURE_2D
++			)
++		);
++	}
++
++	ProcessRetval pretval = (output_code & IMX_VPU_DEC_OUTPUT_CODE_EOS) ? ProcessEOS : ProcessOK;
++
++	int32 bitstream_buffer_id = 0;
++	if (output_code & IMX_VPU_DEC_OUTPUT_CODE_FRAME_OUTPUT)
++	{
++		ImxVpuDecodedFrame decoded_frame;
++		if ((ret = imx_vpu_dec_get_decoded_frame(vpu_decoder_, &decoded_frame)) != IMX_VPU_DEC_RETURN_CODE_OK)
++		{
++			LOG(ERROR) << "Retrieving decoded frame failed: " << imx_vpu_dec_error_string(ret);
++			return ProcessFailed;
++		}
++
++		bitstream_buffer_id = reinterpret_cast < int32 > (decoded_frame.user_data) - 1;
++
++		VLOG(3) << "Decoded frame was retrieved, bitstream buffer id " << bitstream_buffer_id;
++
++		if (decoded_frame.framebuffer == NULL)
++		{
++			LOG(ERROR) << "Framebuffer of decoded frame is NULL";
++			pretval = ProcessFailed;
++		}
++		else
++		{
++			if (!ProcessOutput(*(decoded_frame.framebuffer), bitstream_buffer_id))
++			{
++				// if ProcessOutput returns false, then no picture buffer has
++				// been sent to the client, so the decoded frame must be returned
++				// to the VPU pool here
++				VLOG(1) << "ProcessOutput failed -> returning decoded frame to internal VPU pool";
++				imx_vpu_dec_mark_framebuffer_as_displayed(vpu_decoder_, decoded_frame.framebuffer);
++				pretval = ProcessFailed;
++			}
++
++			// if processing the output was successful, the framebuffer is
++			// _not_ marked as displayed here; this is done in ReusePictureBuffer(),
++			// because only then it is certain that the client is done with that frame
++		}
++	}
++	else if (output_code & IMX_VPU_DEC_OUTPUT_CODE_DROPPED)
++	{
++		void *user_data = imx_vpu_dec_get_dropped_frame_user_data(vpu_decoder_);
++		bitstream_buffer_id = reinterpret_cast < int32 > (user_data) - 1;
++		VLOG(2) << "Frame was dropped, bitstream buffer id " << bitstream_buffer_id;
++	}
++
++#if 0
++	if (output_code & (IMX_VPU_DEC_OUTPUT_CODE_FRAME_OUTPUT|IMX_VPU_DEC_OUTPUT_CODE_DROPPED))
++	{
++		VLOG(3) << "Notifying client that bitstream buffer with id " << bitstream_buffer_id << " has been processed";
++
++		base::MessageLoop::current()->PostTask(
++			FROM_HERE,
++			base::Bind(
++				&Client::NotifyEndOfBitstreamBuffer,
++				client_,
++				bitstream_buffer_id
++			)
++		);
++	}
++#else
++#endif
++
++	return pretval;
++}
++
++
++bool ImxVpuVideoDecodeAccelerator::ProcessOutput(ImxVpuFramebuffer const &output_framebuffer, int32 input_bitstream_buffer_id)
++{
++	lock_.AssertAcquired();
++
++	int32 picture_buffer_id = reinterpret_cast < int32 > (output_framebuffer.user_data);
++	OutputBufferMap::const_iterator iter = output_picture_buffers_.find(picture_buffer_id);
++	if (iter == output_picture_buffers_.end())
++	{
++		LOG(ERROR) << "No picture buffer with ID " << picture_buffer_id << " found";
++		return false;
++	}
++	GLuint picture_buffer_texture_id = iter->second.texture_id();
++
++	make_context_current_.Run();
++
++	glActiveTexture(GL_TEXTURE0);
++	glBindTexture(GL_TEXTURE_2D, picture_buffer_texture_id);
++
++	GLvoid *virt_addr = output_framebuffer.virtual_address;
++#ifdef USE_VIV_DIRECT_TEXTURE
++	GLuint phys_addr = reinterpret_cast < GLuint > (output_framebuffer.physical_address);
++
++	glTexDirectVIVMap(
++		GL_TEXTURE_2D,
++		aligned_width_, aligned_height_,
++		GL_VIV_I420,
++		&virt_addr, &phys_addr
++	);
++	glTexDirectInvalidateVIV(GL_TEXTURE_2D);
++#else
++	// Fallback for debugging; only copies the first (luma) plane,
++	// effectively producing a black&white image
++	glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, aligned_width_, aligned_height_, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, virt_addr);
++#endif
++
++	gles2_decoder_->RestoreTextureUnitBindings(0);
++	gles2_decoder_->RestoreActiveTexture();
++
++	base::MessageLoop::current()->PostTask(
++		FROM_HERE,
++		base::Bind(
++			&Client::PictureReady,
++			client_,
++			media::Picture(picture_buffer_id, input_bitstream_buffer_id)
++		)
++	);
++
++	{
++		for (std::list < int32 > ::iterator iter = bitstreams_notified_in_advance_.begin(); iter != bitstreams_notified_in_advance_.end(); ++iter)
++		{
++			if ((*iter) == input_bitstream_buffer_id)
++			{
++				bitstreams_notified_in_advance_.erase(bitstreams_notified_in_advance_.begin(), ++iter);				
++			}
++		}
++	}
++
++	return true;
++}
++
++
++}  // namespace content
+diff --git a/content/common/gpu/media/imxvpu_video_decode_accelerator.h b/content/common/gpu/media/imxvpu_video_decode_accelerator.h
+new file mode 100644
+index 0000000..13b31e6
+--- /dev/null
++++ b/content/common/gpu/media/imxvpu_video_decode_accelerator.h
+@@ -0,0 +1,110 @@
++#ifndef CONTENT_COMMON_GPU_MEDIA_IMXVPU_VIDEO_DECODE_ACCELERATOR_H_
++#define CONTENT_COMMON_GPU_MEDIA_IMXVPU_VIDEO_DECODE_ACCELERATOR_H_
++
++#include <list>
++#include <map>
++#include <vector>
++
++#include "base/compiler_specific.h"
++#include "base/memory/linked_ptr.h"
++#include "base/memory/weak_ptr.h"
++#include "base/message_loop/message_loop.h"
++#include "base/compiler_specific.h"
++#include "base/synchronization/lock.h"
++#include "content/common/content_export.h"
++#include "content/common/gpu/media/video_decode_accelerator_impl.h"
++#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
++#include "media/base/bitstream_buffer.h"
++#include "media/video/picture.h"
++#include "media/video/video_decode_accelerator.h"
++
++#include "imxvpucodec.h"
++
++
++namespace content
++{
++
++
++class CONTENT_EXPORT ImxVpuVideoDecodeAccelerator
++	: public VideoDecodeAcceleratorImpl
++{
++public:
++	explicit ImxVpuVideoDecodeAccelerator(base::WeakPtr < gpu::gles2::GLES2Decoder > const gles2_decoder, base::Callback < bool(void) > const &make_context_current);
++	virtual ~ImxVpuVideoDecodeAccelerator();
++
++	virtual bool Initialize(media::VideoCodecProfile profile, Client *client) OVERRIDE;
++	virtual void Decode(media::BitstreamBuffer const &bitstream_buffer) OVERRIDE;
++	virtual void AssignPictureBuffers(std::vector < media::PictureBuffer > const &buffers) OVERRIDE;
++	virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
++	virtual void Flush() OVERRIDE;
++	virtual void Reset() OVERRIDE;
++	virtual void Destroy() OVERRIDE;
++
++
++private:
++	enum ProcessRetval
++	{
++		ProcessOK,
++		ProcessEOS,
++		ProcessFailed
++	};
++
++	void Cleanup();
++
++	// VPU specifics
++	bool OpenDecoder();
++	void CloseDecoder();
++	bool AllocateVpuBitstreamBuffer();
++	bool DeallocateVpuBitstreamBuffer();
++	bool AllocateAndRegisterVPUFramebuffers();
++	bool DeallocateVpuFramebuffers();
++
++	// Bitstream buffer and framebuffer processing
++	void ProcessQueuedInput();
++	ProcessRetval ProcessInput(media::BitstreamBuffer const *input_bitstream_buffer);
++	bool ProcessOutput(ImxVpuFramebuffer const &output_framebuffer, int32 input_bitstream_buffer_id);
++
++
++	scoped_ptr < base::WeakPtrFactory < Client > > client_ptr_factory_;
++	base::WeakPtr < Client > client_;
++
++	base::WeakPtr < gpu::gles2::GLES2Decoder > const gles2_decoder_;
++	base::Callback < bool(void) > make_context_current_;
++
++	typedef std::vector < ImxVpuFramebuffer > ImxVpuFramebuffers;
++	typedef std::vector < ImxVpuMemBlock > ImxVpuMemBlocks;
++	ImxVpuDecoder *vpu_decoder_;
++	ImxVpuCodecFormats codec_format_;
++	ImxVpuMemBlock vpu_bitstream_buffer_block_;
++	ImxVpuDecInitialInfo vpu_dec_initial_info_;
++	ImxVpuFramebuffers vpu_framebuffers_;
++	ImxVpuMemBlocks vpu_framebuffer_mem_blocks_;
++	unsigned int aligned_width_, aligned_height_;
++	bool initial_info_received_;
++
++	base::Lock lock_;
++
++	typedef std::queue < media::BitstreamBuffer > BitstreamBufferQueue;
++	BitstreamBufferQueue input_queue_;
++
++	typedef std::map < int32, media::PictureBuffer > OutputBufferMap;
++	OutputBufferMap output_picture_buffers_;
++
++	//typedef std::set < int32 > PictureIDSet;
++	//PictureIDSet dismissed_picture_ids_, available_picture_ids_;
++
++	// Keeps track of bitstream ids notified to the client with
++	// NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
++	std::list<int32> bitstreams_notified_in_advance_;
++
++	// ChildThread's message loop
++	base::MessageLoop* message_loop_;
++
++	DISALLOW_COPY_AND_ASSIGN(ImxVpuVideoDecodeAccelerator);
++};
++
++
++} // namespace content end
++
++
++#endif  // CONTENT_COMMON_GPU_MEDIA_IMXVPU_VIDEO_DECODE_ACCELERATOR_H_
+diff --git a/content/common/gpu/media/imxvpucodec.h b/content/common/gpu/media/imxvpucodec.h
+new file mode 100644
+index 0000000..28e3f1d
+--- /dev/null
++++ b/content/common/gpu/media/imxvpucodec.h
+@@ -0,0 +1,418 @@
++/*
++ * imxvpucodec - i.MX6 VPU hardware codec engine API library
++ * Copyright (c) 2014 Carlos Rafael Giani
++ * 
++ * This software is provided 'as-is', without any express or implied
++ * warranty. In no event will the authors be held liable for any
++ * damages arising from the use of this software.
++ *
++ * Permission is granted to anyone to use this software for any purpose,
++ * including commercial applications, and to alter it and redistribute
++ * it freely, subject to the following restrictions:
++ *
++ * 1. The origin of this software must not be misrepresented; you must
++ *    not claim that you wrote the original software. If you use this
++ *    software in a product, an acknowledgment in the product
++ *    documentation would be appreciated but is not required.
++ *
++ * 2. Altered source versions must be plainly marked as such, and must
++ *    not be misrepresented as being the original software.
++ *
++ * 3. This notice may not be removed or altered from any source distribution.
++ */
++
++
++#ifndef IMXVPUCODEC_H
++#define IMXVPUCODEC_H
++
++#include <stddef.h>
++#include <stdint.h>
++
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++
++/* This library provides a high-level interface for controlling the Freescale
++ * i.MX VPU en/decoder.
++ * Other libraries do not provide a way of associating frames with user defined
++ * information, and lack calls to check the number of currently free framebuffers
++ * (when decoding). The former is required by many media frameworks such as
++ * GStreamer, FFmpeg/libav, the Chromium media codebase etc. The latter is
++ * necessary when framebuffer display and decoding can happen in different
++ * threads (the counter makes it possible to use synchronization primitives
++ * like thread condition variables to wait until enough frames are free).
++ *
++ * Note that the functions are _not_ thread safe. If they may be called from
++ * different threads, you must make sure they are surrounded by a mutex lock.
++ * It is recommended to use one global mutex for the imx_vpu_*_load()/unload()
++ * functions, and another de/encoder instance specific mutex for all of the other
++ * calls.
++ *
++ * How to use the decoder (error handling omitted for clarity):
++ * 1. Call imx_vpu_dec_load()
++ * 2. Call imx_vpu_dec_get_bitstream_buffer_info(), and allocate a DMA buffer
++ *    with the given size and alignment.
++ * 3. Fill an instance of ImxVpuDecOpenParams with the values specific to the
++ *    input data. In most cases, one wants to set enable_frame_reordering to 1
++ *    with h.264 data here.
++ * 4. Call imx_vpu_dec_open(), passing in a pointer to the filled ImxVpuDecOpenParams
++ *    instance, and the virtual and physical addresses of the bitstream DMA buffer
++ *    which was allocated in step 2.
++ * 5. Call imx_vpu_dec_decode_frame() with the first encoded frame.
++ *    If the output_code bitmask contains IMX_VPU_DEC_OUTPUT_CODE_INITIAL_INFO_AVAILABLE,
++ *    proceed, otherwise continue feeding in data.
++ * 6. Once IMX_VPU_DEC_OUTPUT_CODE_INITIAL_INFO_AVAILABLE has been set in the output code,
++ *    call imx_vpu_dec_get_initial_info() with a pointer to an ImxVpuDecInitialInfo
++ *    instance.
++ * 7. (Optional) Perform the necessary size and alignment calculations by calling
++ *    imx_vpu_dec_calc_framebuffer_sizes().
++ * 8. Create an array of at least as many ImxVpuFramebuffer instances as specified in
++ *    min_num_required_framebuffers. Each instance must point to a DMA buffer that is big
++ *    enough to hold a frame. If step 7 was performed, allocating as many bytes as indicated
++ *    by total_size is enough. Make sure the Y,Cb,Cr,MvCol offsets in each ImxVpuFramebuffer
++ *    instance are valid.
++ * 9. Call imx_vpu_dec_register_framebuffers() and pass in the ImxVpuFramebuffer array
++ *    and the number of ImxVpuFramebuffer instances.
++ * 10. Continue calling imx_vpu_dec_decode_frame(). The virtual address in encoded_frame
++ *     must not be NULL.
++ *     If the IMX_VPU_DEC_OUTPUT_CODE_FRAME_OUTPUT flag is set in the output code,
++ *     call imx_vpu_dec_get_decoded_frame() with a pointer to an ImxVpuDecodedFrame instance
++ *     which gets filled with information about the decoded frame. Once the decoded frame
++ *     has been processed by the user, imx_vpu_dec_mark_framebuffer_as_displayed() must be
++ *     called to let the decoder know that the framebuffer is available for storing new
++ *     decoded frames again.
++ *     If IMX_VPU_DEC_OUTPUT_CODE_DROPPED is set, you can call
++ *     imx_vpu_dec_get_dropped_frame_user_data() to retrieve the user_data field
++ *     of the dropped frame. If IMX_VPU_DEC_OUTPUT_CODE_EOS is set, stop playback and close
++ *     the decoder.
++ * 11. In case a flush/reset is desired (typically after seeking), call imx_vpu_dec_flush().
++ *     Note that any internal user_data pointers from the en/decoded frames will be
++ *     set to NULL after this call (this is the only exception where the library modifies
++ *     the user_data fields).
++ * 12. When there is no more incoming data, and pending decoded frames need to be retrieved
++ *     from the decoder, call imx_vpu_dec_set_drain_mode(). This is typically necessary when
++ *     the data source reached its end, playback is finishing, and there is a delay
++ *     of N frames at the beginning.
++ *     After this call, continue calling imx_vpu_dec_decode_frame() to retrieve the pending
++ *     decoded frames, but the virtual address of encoded_frame must be NULL.
++ *     As in step 10, if IMX_VPU_DEC_OUTPUT_CODE_EOS is set, stop playback, close the decoder.
++ * 13. After playback is finished, close the decoder with imx_vpu_dec_close().
++ * 14. Deallocate framebuffer memory blocks and the bitstream buffer memory block.
++ * 15. Call imx_vpu_dec_unload().
++ *
++ * Step 15 should only be called if no more playback sessions will occur.
++ *
++ * As mentioned before, in situations where decoding and display of decoded frames happen in
++ * different thread, it is necessary to let the decoder wait until enough framebuffers
++ * are free (= available for the VPU to decode into). This is typically done by such a check
++ * (in pseudo code):
++ *
++ *   mutex_lock(&mutex);
++ *
++ *   while (imx_vpu_dec_get_num_free_framebuffers(decoder) < imx_vpu_dec_get_min_num_free_required(decoder))
++ *     condition_wait(&condition_variable, &mutex);
++ *
++ *   imx_vpu_dec_decode_frame(decoder, encoded_frame, &output_code);
++ *   ...
++ *
++ *   mutex_unlock(&mutex);
++ */
++
++
++
++/***********************************************/
++/******* COMMON STRUCTURES AND FUNCTIONS *******/
++/***********************************************/
++
++
++#define IMX_VPU_ALIGN_VAL_TO(LENGTH, ALIGN_SIZE)  ( ((uintptr_t)(((uint8_t*)(LENGTH)) + (ALIGN_SIZE) - 1) / (ALIGN_SIZE)) * (ALIGN_SIZE) )
++
++
++typedef uint32_t imx_vpu_phys_addr_t;
++typedef uint32_t imx_vpu_cpu_addr_t; /* used only in allocators so far */
++
++
++typedef enum
++{
++	IMX_VPU_PIC_TYPE_UNKNOWN = 0,
++	IMX_VPU_PIC_TYPE_I,
++	IMX_VPU_PIC_TYPE_P,
++	IMX_VPU_PIC_TYPE_B,
++	IMX_VPU_PIC_TYPE_IDR,
++	IMX_VPU_PIC_TYPE_BI,
++	IMX_VPU_PIC_TYPE_SKIP
++}
++ImxVpuPicType;
++
++
++typedef enum
++{
++	IMX_VPU_CODEC_FORMAT_MPEG2 = 0, /* includes MPEG1 */
++	IMX_VPU_CODEC_FORMAT_MPEG4,
++	IMX_VPU_CODEC_FORMAT_H263,
++	IMX_VPU_CODEC_FORMAT_H264,
++	IMX_VPU_CODEC_FORMAT_H264_MVC,
++	IMX_VPU_CODEC_FORMAT_WMV3,
++	IMX_VPU_CODEC_FORMAT_WVC1,
++	IMX_VPU_CODEC_FORMAT_MJPEG,
++	IMX_VPU_CODEC_FORMAT_VP8
++	/* XXX others will be added when the firmware supports them */
++}
++ImxVpuCodecFormats;
++
++
++typedef enum
++{
++	IMX_VPU_MJPEG_FORMAT_YUV420            = 0, /* also known as I420 */
++	IMX_VPU_MJPEG_FORMAT_YUV422_HORIZONTAL = 1,
++	IMX_VPU_MJPEG_FORMAT_YUV422_VERTICAL   = 2, /* 4:2:2 vertical, actually 2:2:4 (according to the VPU docs) */
++	IMX_VPU_MJPEG_FORMAT_YUV444            = 3,
++	IMX_VPU_MJPEG_FORMAT_YUV400            = 4  /* 8-bit grayscale */
++}
++ImxVpuMJpegFormat;
++
++
++typedef struct
++{
++	/* Stride of the Y and of the Cb&Cr components.
++	 * Specified in bytes. */
++	unsigned int y_stride, cbcr_stride;
++
++	/* The virtual address of is actually not used by the VPU,
++	 * and only of interest to the user. It can be NULL for cases
++	 * where only a physical address exists or where a virtual
++	 * address is not necessary. */
++	void *virtual_address;
++	/* The physical address must always be valid. */
++	imx_vpu_phys_addr_t physical_address;
++
++	/* These define the starting offsets of each component
++	 * relative to the start of the buffer. Specified in bytes.
++	 *
++	 * mvcol is the "co-located motion vector" data. */
++	size_t
++		y_offset,
++		cb_offset,
++		cr_offset,
++		mvcol_offset;
++
++	/* User-defined pointer. The library does not touch this value.
++	 * This can be used to identify framebuffers for example.
++	 * Not to be confused with the user_data fields of ImxVpuEncodedFrame
++	 * and ImxVpuDecodedFrame. */
++	void *user_data;
++
++	/* Internal, implementation-defined data. Do not modify. */
++	void *internal;
++}
++ImxVpuFramebuffer;
++
++
++typedef struct
++{
++	/* Virtual and physical addresses pointing to the encoded data.
++	 * The virtual address must always be valid. The physical address
++	 * is only required for encoding. */
++	void *virtual_address;
++	imx_vpu_phys_addr_t physical_address;
++
++	/* Size of the encoded data, in bytes. */
++	unsigned int data_size;
++
++	/* Pointer to out-of-band codec/header data. If such data exists,
++	 * specify the pointer to the memory block containing the data,
++	 * as well as the size of the memory block (in bytes).
++	 * Set pointer and size for every encoded frame when decoding.
++	 * If no such data exists or is required, set pointer to NULL and
++	 * size to 0. */
++	void *codec_data;
++	unsigned int codec_data_size;
++
++	/* User-defined pointer. The library does not touch this value.
++	 * This pointer and the one from the corresponding
++	 * decoded frame will have the same value. The library will
++	 * pass then through.
++	 * It can be used to identify frames and associated corresponding
++	 * en- and decoded frames for example. */
++	void *user_data;
++}
++ImxVpuEncodedFrame;
++
++
++typedef struct
++{
++	/* When decoding: pointer to the framebuffer containing the decoded frame.
++	 * When encoding: pointer to the framebuffer containing the frame to be encoded.
++	 * Must always be valid. */
++	ImxVpuFramebuffer *framebuffer;
++
++	/* picture type (I, P, B, ..) */
++	ImxVpuPicType pic_type;
++
++	/* User-defined pointer. The library does not touch this value.
++	 * This pointer and the one from the corresponding
++	 * encoded frame will have the same value. The library will
++	 * pass then through.
++	 * It can be used to identify frames and associated corresponding
++	 * en- and decoded frames for example. */
++	void *user_data;
++}
++ImxVpuDecodedFrame;
++
++
++/* This structure is only used by the allocate/deallocate calls below,
++ * which in turn are convenience calls that wrap VPU-provided DMA buffer
++ * allocators. If a different DMA buffer allocator is used (like ION),
++ * this structure does not have to be used. */
++typedef struct
++{
++	size_t size;
++	unsigned int alignment;
++
++	void*               virtual_address;
++	imx_vpu_phys_addr_t physical_address;
++	imx_vpu_cpu_addr_t  cpu_address;
++
++	void*               virtual_address_unaligned;
++	imx_vpu_phys_addr_t physical_address_unaligned;
++}
++ImxVpuMemBlock;
++
++
++
++
++/************************************************/
++/******* DECODER STRUCTURES AND FUNCTIONS *******/
++/************************************************/
++
++
++typedef struct _ImxVpuDecoder ImxVpuDecoder;
++
++
++typedef enum
++{
++	IMX_VPU_DEC_RETURN_CODE_OK = 0,
++	IMX_VPU_DEC_RETURN_CODE_ERROR,
++	IMX_VPU_DEC_RETURN_CODE_INVALID_PARAMS,
++	IMX_VPU_DEC_RETURN_CODE_INVALID_HANDLE,
++	IMX_VPU_DEC_RETURN_CODE_INVALID_FRAMEBUFFER,
++	IMX_VPU_DEC_RETURN_CODE_INSUFFICIENT_FRAMEBUFFERS,
++	IMX_VPU_DEC_RETURN_CODE_INVALID_STRIDE,
++	IMX_VPU_DEC_RETURN_CODE_WRONG_CALL_SEQUENCE,
++	IMX_VPU_DEC_RETURN_CODE_TIMEOUT
++}
++ImxVpuDecReturnCodes;
++
++
++typedef enum
++{
++	IMX_VPU_DEC_OUTPUT_CODE_INPUT_USED               = (1UL << 0),
++	IMX_VPU_DEC_OUTPUT_CODE_EOS                      = (1UL << 1),
++	IMX_VPU_DEC_OUTPUT_CODE_FRAME_OUTPUT             = (1UL << 2),
++	IMX_VPU_DEC_OUTPUT_CODE_NO_FRAME_OUTPUT          = (1UL << 3),
++	IMX_VPU_DEC_OUTPUT_CODE_DROPPED                  = (1UL << 4),
++	IMX_VPU_DEC_OUTPUT_CODE_NOT_ENOUGH_OUTPUT_FRAMES = (1UL << 5),
++	IMX_VPU_DEC_OUTPUT_CODE_NOT_ENOUGH_INPUT_DATA    = (1UL << 6),
++	IMX_VPU_DEC_OUTPUT_CODE_INITIAL_INFO_AVAILABLE   = (1UL << 7),
++	IMX_VPU_DEC_OUTPUT_CODE_RESOLUTION_CHANGED       = (1UL << 8),
++	IMX_VPU_DEC_OUTPUT_CODE_DECODE_ONLY              = (1UL << 9),
++	IMX_VPU_DEC_OUTPUT_CODE_INTERNAL_RESET           = (1UL << 10)
++}
++ImxVpuDecOutputCodes;
++
++
++typedef struct
++{
++	ImxVpuCodecFormats codec_format;
++
++	int enable_frame_reordering;
++	unsigned int frame_width, frame_height;
++}
++ImxVpuDecOpenParams;
++
++
++typedef struct
++{
++	/* Width of height of frames, in pixels. */
++	unsigned int frame_width, frame_height;
++	/* Frame rate ratio. */
++	unsigned int frame_rate_numerator, frame_rate_denominator;
++
++	/* Caller must register at least this many framebuffers
++	 * with the decoder. */
++	unsigned int min_num_required_framebuffers;
++
++	/* Pixel format of the decoded frames. For codec formats
++	 * other than motion JPEG, this value will always be
++	 * IMX_VPU_MJPEG_FORMAT_YUV420. */
++	ImxVpuMJpegFormat mjpeg_source_format;
++
++	/* 0 = no interlacing, 1 = interlacing. */
++	int interlacing;
++
++	/* Fixed point, shifted by 16.
++	 * Example: 1.0 -> floor(1.0*(1<<16)) = 0x10000
++	 *          0.5 -> floor(0.5*(1<<16)) = 0x8000 */
++	unsigned int width_height_ratio;
++
++	/* Physical framebuffer addresses must be aligned to this value. */
++	unsigned int framebuffer_alignment;
++}
++ImxVpuDecInitialInfo;
++
++
++/* Returns a human-readable description of the error code.
++ * Useful for logging. */
++char const * imx_vpu_dec_error_string(ImxVpuDecReturnCodes code);
++
++/* These two functions load/unload the decoder. Thanks to an internal reference
++ * counter, it is safe to call these functions more than once. However, the
++ * number of unload() calls must match the number of load() calls.
++ *
++ * The decoder must be loaded before doing anything else with the decoder.
++ * Similarly, the decoder must not be unloaded before all decoder activities
++ * have been finished. This includes opening/decoding decoder instances. */
++ImxVpuDecReturnCodes imx_vpu_dec_load(void);
++ImxVpuDecReturnCodes imx_vpu_dec_unload(void);
++
++/* Convenience allocator for allocating DMA buffers. */
++ImxVpuDecReturnCodes imx_vpu_dec_allocate_memory(ImxVpuMemBlock *mem_block);
++ImxVpuDecReturnCodes imx_vpu_dec_deallocate_memory(ImxVpuMemBlock *mem_block);
++
++/* Called before imx_vpu_dec_open(), it returns the alignment and size for the
++ * physical memory block necessary for the decoder's bitstream buffer. The user
++ * must allocate a DMA buffer of at least this size, and its physical address
++ * must be aligned according to the alignment value. */
++void imx_vpu_dec_get_bitstream_buffer_info(unsigned int *alignment, size_t *size);
++
++ImxVpuDecReturnCodes imx_vpu_dec_open(ImxVpuDecoder **decoder, ImxVpuDecOpenParams *open_params, void *bitstream_buffer_virtual_address, imx_vpu_phys_addr_t bitstream_buffer_physical_address);
++ImxVpuDecReturnCodes imx_vpu_dec_close(ImxVpuDecoder *decoder);
++
++ImxVpuDecReturnCodes imx_vpu_dec_set_drain_mode(ImxVpuDecoder *decoder, int enabled);
++ImxVpuDecReturnCodes imx_vpu_dec_flush(ImxVpuDecoder *decoder);
++
++ImxVpuDecReturnCodes imx_vpu_dec_register_framebuffers(ImxVpuDecoder *decoder, ImxVpuFramebuffer *framebuffers, unsigned int num_framebuffers);
++void imx_vpu_dec_calc_framebuffer_sizes(ImxVpuDecInitialInfo *initial_info, unsigned int *frame_width, unsigned int *frame_height, unsigned int *y_stride, unsigned int *cbcr_stride, unsigned int *y_size, unsigned int *cbcr_size, unsigned int *mvcol_size, unsigned int *total_size);
++
++ImxVpuDecReturnCodes imx_vpu_dec_get_initial_info(ImxVpuDecoder *decoder, ImxVpuDecInitialInfo *info);
++
++ImxVpuDecReturnCodes imx_vpu_dec_decode_frame(ImxVpuDecoder *decoder, ImxVpuEncodedFrame *encoded_frame, unsigned int *output_code);
++ImxVpuDecReturnCodes imx_vpu_dec_get_decoded_frame(ImxVpuDecoder *decoder, ImxVpuDecodedFrame *decoded_frame);
++void* imx_vpu_dec_get_dropped_frame_user_data(ImxVpuDecoder *decoder);
++int imx_vpu_dec_get_num_free_framebuffers(ImxVpuDecoder *decoder);
++int imx_vpu_dec_get_min_num_free_required(ImxVpuDecoder *decoder);
++ImxVpuDecReturnCodes imx_vpu_dec_mark_framebuffer_as_displayed(ImxVpuDecoder *decoder, ImxVpuFramebuffer *framebuffer);
++
++
++
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif
++
+diff --git a/content/common/gpu/media/imxvpucodec_fslwrapper.c b/content/common/gpu/media/imxvpucodec_fslwrapper.c
+new file mode 100644
+index 0000000..38ec52b
+--- /dev/null
++++ b/content/common/gpu/media/imxvpucodec_fslwrapper.c
+@@ -0,0 +1,1030 @@
++/*
++ * imxvpucodec - i.MX6 VPU hardware codec engine API library
++ * Copyright (c) 2014 Carlos Rafael Giani
++ * 
++ * This software is provided 'as-is', without any express or implied
++ * warranty. In no event will the authors be held liable for any
++ * damages arising from the use of this software.
++ *
++ * Permission is granted to anyone to use this software for any purpose,
++ * including commercial applications, and to alter it and redistribute
++ * it freely, subject to the following restrictions:
++ *
++ * 1. The origin of this software must not be misrepresented; you must
++ *    not claim that you wrote the original software. If you use this
++ *    software in a product, an acknowledgment in the product
++ *    documentation would be appreciated but is not required.
++ *
++ * 2. Altered source versions must be plainly marked as such, and must
++ *    not be misrepresented as being the original software.
++ *
++ * 3. This notice may not be removed or altered from any source distribution.
++ */
++
++
++#include <assert.h>
++#include <stdlib.h>
++#include <string.h>
++#include <vpu_wrapper.h>
++#include "imxvpucodec.h"
++#include "imxvpucodec_platform.h"
++
++
++
++
++/***********************************************/
++/******* COMMON STRUCTURES AND FUNCTIONS *******/
++/***********************************************/
++
++
++#ifndef NULL
++#define NULL ((void*)0)
++#endif
++
++
++#ifndef TRUE
++#define TRUE (1)
++#endif
++
++
++#ifndef FALSE
++#define FALSE (0)
++#endif
++
++
++#ifndef BOOL
++#define BOOL int
++#endif
++
++
++static ImxVpuMJpegFormat convert_from_wrapper_mjpg_format(int format)
++{
++	return (ImxVpuMJpegFormat)format;
++}
++
++
++static ImxVpuPicType convert_from_wrapper_pic_type(VpuPicType type)
++{
++	switch (type)
++	{
++		case VPU_I_PIC:    return IMX_VPU_PIC_TYPE_I;
++		case VPU_P_PIC:    return IMX_VPU_PIC_TYPE_P;
++		case VPU_B_PIC:    return IMX_VPU_PIC_TYPE_B;
++		case VPU_IDR_PIC:  return IMX_VPU_PIC_TYPE_IDR;
++		case VPU_BI_PIC:   return IMX_VPU_PIC_TYPE_BI;
++		case VPU_SKIP_PIC: return IMX_VPU_PIC_TYPE_SKIP;
++		default: return IMX_VPU_PIC_TYPE_UNKNOWN;
++	}
++}
++
++
++static VpuCodStd convert_to_wrapper_codec_std(ImxVpuCodecFormats format)
++{
++	switch (format)
++	{
++		case IMX_VPU_CODEC_FORMAT_MPEG4:    return VPU_V_MPEG4;
++		case IMX_VPU_CODEC_FORMAT_H263:     return VPU_V_H263;
++		case IMX_VPU_CODEC_FORMAT_H264:     return VPU_V_AVC;
++		case IMX_VPU_CODEC_FORMAT_H264_MVC: return VPU_V_AVC_MVC;
++		case IMX_VPU_CODEC_FORMAT_WMV3:     return VPU_V_VC1;
++		case IMX_VPU_CODEC_FORMAT_WVC1:     return VPU_V_VC1_AP;
++		case IMX_VPU_CODEC_FORMAT_MPEG2:    return VPU_V_MPEG2;
++		case IMX_VPU_CODEC_FORMAT_MJPEG:    return VPU_V_MJPG;
++		case IMX_VPU_CODEC_FORMAT_VP8:      return VPU_V_VP8;
++		default: assert(FALSE);
++	}
++
++	return VPU_V_MPEG2; /* should never be reached */
++}
++
++
++static void convert_from_wrapper_mem_desc(VpuMemDesc *mem_desc, ImxVpuMemBlock *mem_block)
++{
++	mem_block->size = mem_desc->nSize;
++	mem_block->virtual_address_unaligned = (void*)(mem_desc->nVirtAddr);
++	mem_block->physical_address_unaligned = mem_desc->nPhyAddr;
++	mem_block->cpu_address = mem_desc->nCpuAddr;
++}
++
++
++static void convert_to_wrapper_mem_desc(ImxVpuMemBlock *mem_block, VpuMemDesc *mem_desc)
++{
++	mem_desc->nSize = mem_block->size;
++	mem_desc->nVirtAddr = (unsigned long)(mem_block->virtual_address_unaligned);
++	mem_desc->nPhyAddr = mem_block->physical_address_unaligned;
++	mem_desc->nCpuAddr = mem_block->cpu_address;
++}
++
++
++static void convert_to_wrapper_framebuffer(ImxVpuFramebuffer *fb, VpuFrameBuffer *wrapper_fb)
++{
++	memset(wrapper_fb, 0, sizeof(VpuFrameBuffer));
++
++	wrapper_fb->nStrideY = fb->y_stride;
++	wrapper_fb->nStrideC = fb->cbcr_stride;
++
++	wrapper_fb->pbufY = (unsigned char*)(fb->physical_address + fb->y_offset);
++	wrapper_fb->pbufCb = (unsigned char*)(fb->physical_address + fb->cb_offset);
++	wrapper_fb->pbufCr = (unsigned char*)(fb->physical_address + fb->cr_offset);
++	wrapper_fb->pbufMvCol = (unsigned char*)(fb->physical_address + fb->mvcol_offset);
++}
++
++
++
++
++/************************************************/
++/******* DECODER STRUCTURES AND FUNCTIONS *******/
++/************************************************/
++
++
++#define MIN_NUM_FREE_FB_REQUIRED 6
++#define FRAME_ALIGN 16
++
++
++struct _ImxVpuDecoder
++{
++	VpuDecHandle handle;
++
++	void *virt_mem_sub_block;
++	size_t virt_mem_sub_block_size;
++
++	ImxVpuCodecFormats codec_format;
++
++	unsigned int num_framebuffers;
++	VpuFrameBuffer **wrapper_framebuffers;
++	ImxVpuFramebuffer *framebuffers;
++	void **user_data_for_frames;
++	void *pending_user_data;
++	void *dropped_frame_user_data;
++	int num_user_data;
++	BOOL delay_pending_user_data;
++	void *last_pending_user_data;
++
++	BOOL consumption_info_available;
++	BOOL flush_vpu_upon_reset;
++
++	BOOL recalculate_num_avail_framebuffers;
++	int num_available_framebuffers;
++	int num_times_counter_decremented;
++	int num_framebuffers_in_use;
++};
++
++
++static ImxVpuDecReturnCodes dec_convert_retcode(VpuDecRetCode code)
++{
++	switch (code)
++	{
++		case VPU_DEC_RET_SUCCESS:                    return IMX_VPU_DEC_RETURN_CODE_OK;
++		case VPU_DEC_RET_FAILURE:                    return IMX_VPU_DEC_RETURN_CODE_ERROR;
++		case VPU_DEC_RET_INVALID_PARAM:              return IMX_VPU_DEC_RETURN_CODE_INVALID_PARAMS;
++		case VPU_DEC_RET_INVALID_HANDLE:             return IMX_VPU_DEC_RETURN_CODE_INVALID_HANDLE;
++		case VPU_DEC_RET_INVALID_FRAME_BUFFER:       return IMX_VPU_DEC_RETURN_CODE_INVALID_FRAMEBUFFER;
++		case VPU_DEC_RET_INSUFFICIENT_FRAME_BUFFERS: return IMX_VPU_DEC_RETURN_CODE_INSUFFICIENT_FRAMEBUFFERS;
++		case VPU_DEC_RET_INVALID_STRIDE:             return IMX_VPU_DEC_RETURN_CODE_INVALID_STRIDE;
++		case VPU_DEC_RET_WRONG_CALL_SEQUENCE:        return IMX_VPU_DEC_RETURN_CODE_WRONG_CALL_SEQUENCE;
++		case VPU_DEC_RET_FAILURE_TIMEOUT:            return IMX_VPU_DEC_RETURN_CODE_TIMEOUT;
++
++		default: return IMX_VPU_DEC_RETURN_CODE_ERROR;
++	}
++}
++
++
++static unsigned int dec_convert_outcode(VpuDecBufRetCode code)
++{
++	/* TODO: REPEAT? SKIP? */
++	unsigned int out = 0;
++	if (code & VPU_DEC_INPUT_USED)         out |= IMX_VPU_DEC_OUTPUT_CODE_INPUT_USED;
++	if (code & VPU_DEC_OUTPUT_EOS)         out |= IMX_VPU_DEC_OUTPUT_CODE_EOS;
++	if (code & VPU_DEC_OUTPUT_DIS)         out |= IMX_VPU_DEC_OUTPUT_CODE_FRAME_OUTPUT;
++	if (code & VPU_DEC_OUTPUT_NODIS)       out |= IMX_VPU_DEC_OUTPUT_CODE_NO_FRAME_OUTPUT;
++	if (code & VPU_DEC_OUTPUT_DROPPED)     out |= IMX_VPU_DEC_OUTPUT_CODE_DROPPED;
++	if (code & VPU_DEC_OUTPUT_MOSAIC_DIS)  out |= IMX_VPU_DEC_OUTPUT_CODE_DROPPED; /* mosaic frames are dropped */
++	if (code & VPU_DEC_NO_ENOUGH_BUF)      out |= IMX_VPU_DEC_OUTPUT_CODE_NOT_ENOUGH_OUTPUT_FRAMES;
++	if (code & VPU_DEC_NO_ENOUGH_INBUF)    out |= IMX_VPU_DEC_OUTPUT_CODE_NOT_ENOUGH_INPUT_DATA;
++	if (code & VPU_DEC_INIT_OK)            out |= IMX_VPU_DEC_OUTPUT_CODE_INITIAL_INFO_AVAILABLE;
++	if (code & VPU_DEC_RESOLUTION_CHANGED) out |= IMX_VPU_DEC_OUTPUT_CODE_RESOLUTION_CHANGED;
++	return out;
++}
++
++
++static void dec_convert_to_wrapper_open_param(ImxVpuDecOpenParams *open_params, VpuDecOpenParam *wrapper_open_param)
++{
++	memset(wrapper_open_param, 0, sizeof(VpuDecOpenParam));
++	
++	wrapper_open_param->CodecFormat    = convert_to_wrapper_codec_std(open_params->codec_format);
++	wrapper_open_param->nReorderEnable = open_params->enable_frame_reordering;
++	wrapper_open_param->nPicWidth      = open_params->frame_width;
++	wrapper_open_param->nPicHeight     = open_params->frame_height;
++}
++
++
++static void dec_convert_from_wrapper_initial_info(VpuDecInitInfo *wrapper_info, ImxVpuDecInitialInfo *info)
++{
++	info->frame_width             = wrapper_info->nPicWidth;
++	info->frame_height            = wrapper_info->nPicHeight;
++	info->frame_rate_numerator    = wrapper_info->nFrameRateRes;
++	info->frame_rate_denominator  = wrapper_info->nFrameRateDiv;
++
++	info->min_num_required_framebuffers = wrapper_info->nMinFrameBufferCount + MIN_NUM_FREE_FB_REQUIRED;
++	info->mjpeg_source_format           = convert_from_wrapper_mjpg_format(wrapper_info->nMjpgSourceFormat);
++
++	info->interlacing = wrapper_info->nInterlace;
++
++	info->width_height_ratio = wrapper_info->nQ16ShiftWidthDivHeightRatio;
++
++	info->framebuffer_alignment = wrapper_info->nAddressAlignment;
++}
++
++
++static int dec_get_wrapper_framebuffer_index(ImxVpuDecoder *decoder, VpuFrameBuffer *wrapper_fb)
++{
++	unsigned int i;
++
++	// TODO: do something faster, like a hash table
++	for (i = 0; i < decoder->num_framebuffers; ++i)
++	{
++		if (wrapper_fb == decoder->wrapper_framebuffers[i])
++			return (int)i;
++	}
++	return -1;
++}
++
++
++char const * imx_vpu_dec_error_string(ImxVpuDecReturnCodes code)
++{
++	switch (code)
++	{
++		case IMX_VPU_DEC_RETURN_CODE_OK:                        return "ok";
++		case IMX_VPU_DEC_RETURN_CODE_ERROR:                     return "unspecified error";
++		case IMX_VPU_DEC_RETURN_CODE_INVALID_PARAMS:            return "invalid params";
++		case IMX_VPU_DEC_RETURN_CODE_INVALID_HANDLE:            return "invalid handle";
++		case IMX_VPU_DEC_RETURN_CODE_INVALID_FRAMEBUFFER:       return "invalid framebuffer";
++		case IMX_VPU_DEC_RETURN_CODE_INSUFFICIENT_FRAMEBUFFERS: return "insufficient_framebuffers";
++		case IMX_VPU_DEC_RETURN_CODE_INVALID_STRIDE:            return "invalid stride";
++		case IMX_VPU_DEC_RETURN_CODE_WRONG_CALL_SEQUENCE:       return "wrong call sequence";
++		case IMX_VPU_DEC_RETURN_CODE_TIMEOUT:                   return "timeout";
++		default: return "<unknown>";
++	}
++}
++
++
++static unsigned long vpu_load_inst_counter = 0;
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_load(void)
++{
++	IMX_VPU_TRACE("VPU load instance counter: %lu", vpu_load_inst_counter);
++	if (vpu_load_inst_counter != 0)
++		return IMX_VPU_DEC_RETURN_CODE_OK;
++
++	ImxVpuDecReturnCodes ret = dec_convert_retcode(VPU_DecLoad());
++	if (ret != IMX_VPU_DEC_RETURN_CODE_OK)
++		IMX_VPU_ERROR("loading decoder failed: %s", imx_vpu_dec_error_string(ret));
++	else
++	{
++		IMX_VPU_TRACE("loaded decoder");
++		++vpu_load_inst_counter;
++	}
++
++	return ret;
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_unload(void)
++{
++	IMX_VPU_TRACE("VPU load instance counter: %lu", vpu_load_inst_counter);
++	if (vpu_load_inst_counter == 0)
++		return IMX_VPU_DEC_RETURN_CODE_OK;
++
++	ImxVpuDecReturnCodes ret = dec_convert_retcode(VPU_DecUnLoad());
++	if (ret != IMX_VPU_DEC_RETURN_CODE_OK)
++		IMX_VPU_ERROR("unloading decoder failed: %s", imx_vpu_dec_error_string(ret));
++	else
++	{
++		IMX_VPU_TRACE("unloaded decoder");
++		--vpu_load_inst_counter;
++	}
++
++	return ret;
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_allocate_memory(ImxVpuMemBlock *mem_block)
++{
++	VpuDecRetCode ret;
++	VpuMemDesc mem_desc;
++
++	if (mem_block->alignment == 0)
++		mem_block->alignment = 1;
++
++	mem_desc.nSize = mem_block->size + mem_block->alignment;
++
++	if ((ret = VPU_DecGetMem(&mem_desc)) != VPU_DEC_RET_SUCCESS)
++	{
++		IMX_VPU_ERROR("allocating %d bytes of physical memory failed: %s", mem_block->size, imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++		return dec_convert_retcode(ret);
++	}
++	else
++		IMX_VPU_TRACE("allocated %d bytes of physical memory", mem_block->size);
++
++	convert_from_wrapper_mem_desc(&mem_desc, mem_block);
++
++	mem_block->virtual_address = (void *)IMX_VPU_ALIGN_VAL_TO(mem_block->virtual_address_unaligned, mem_block->alignment);
++	mem_block->physical_address = (imx_vpu_phys_addr_t)IMX_VPU_ALIGN_VAL_TO(mem_block->physical_address_unaligned, mem_block->alignment);
++
++	return IMX_VPU_DEC_RETURN_CODE_OK;
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_deallocate_memory(ImxVpuMemBlock *mem_block)
++{
++	ImxVpuDecReturnCodes ret;
++	VpuMemDesc mem_desc;
++
++	convert_to_wrapper_mem_desc(mem_block, &mem_desc);
++
++	ret = dec_convert_retcode(VPU_DecFreeMem(&mem_desc));
++	if (ret != IMX_VPU_DEC_RETURN_CODE_OK)
++		IMX_VPU_ERROR("deallocating %d bytes of physical memory failed: %s", mem_block->size, imx_vpu_dec_error_string(ret));
++	else
++		IMX_VPU_TRACE("deallocated %d bytes of physical memory", mem_block->size);
++
++	return ret;
++}
++
++
++void imx_vpu_dec_get_bitstream_buffer_info(unsigned int *alignment, size_t *size)
++{
++	int i;
++	VpuMemInfo mem_info;
++
++	VPU_DecQueryMem(&mem_info);
++
++	/* only two sub blocks are ever present - get the VPU_MEM_PHY one */
++
++	for (i = 0; i < mem_info.nSubBlockNum; ++i)
++	{
++		if (mem_info.MemSubBlock[i].MemType == VPU_MEM_PHY)
++		{
++			*alignment = mem_info.MemSubBlock[i].nAlignment;
++			*size = mem_info.MemSubBlock[i].nSize;
++			IMX_VPU_TRACE("determined alignment %d and size %d for the physical memory for the bitstream buffer", *alignment, *size);
++			break;
++		}
++	}
++
++	/* virtual memory block is allocated internally inside imx_vpu_dec_open() */
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_open(ImxVpuDecoder **decoder, ImxVpuDecOpenParams *open_params, void *bitstream_buffer_virtual_address, imx_vpu_phys_addr_t bitstream_buffer_physical_addres)
++{
++	int config_param;
++	VpuDecRetCode ret;
++	VpuMemInfo mem_info;
++	VpuDecOpenParam open_param;
++
++	*decoder = IMX_VPU_ALLOC(sizeof(ImxVpuDecoder));
++	if ((*decoder) == NULL)
++	{
++		IMX_VPU_ERROR("allocating memory for decoder object failed");
++		return IMX_VPU_DEC_RETURN_CODE_ERROR;
++	}
++
++	memset(*decoder, 0, sizeof(ImxVpuDecoder));
++
++	{
++		int i;
++
++		VPU_DecQueryMem(&mem_info);
++
++		IMX_VPU_INFO("about to allocate %d memory sub blocks", mem_info.nSubBlockNum);
++		for (i = 0; i < mem_info.nSubBlockNum; ++i)
++		{
++			char const *type_str = "<unknown>";
++			VpuMemSubBlockInfo *sub_block = &(mem_info.MemSubBlock[i]);
++
++			switch (sub_block->MemType)
++			{
++				case VPU_MEM_VIRT:
++					type_str = "virtual";
++
++					(*decoder)->virt_mem_sub_block_size = sub_block->nSize + sub_block->nAlignment;
++					(*decoder)->virt_mem_sub_block = IMX_VPU_ALLOC((*decoder)->virt_mem_sub_block_size);
++					if ((*decoder)->virt_mem_sub_block == NULL)
++					{
++						IMX_VPU_ERROR("allocating memory for sub block failed");
++						return IMX_VPU_DEC_RETURN_CODE_ERROR;
++					}
++
++					sub_block->pVirtAddr = (unsigned char *)IMX_VPU_ALIGN_VAL_TO((*decoder)->virt_mem_sub_block, sub_block->nAlignment);
++					sub_block->pPhyAddr = 0;
++					break;
++
++				case VPU_MEM_PHY:
++					type_str = "physical";
++
++					sub_block->pVirtAddr = (unsigned char *)(bitstream_buffer_virtual_address);
++					sub_block->pPhyAddr = (unsigned char *)(bitstream_buffer_physical_addres);
++					break;
++				default:
++					break;
++			}
++
++			IMX_VPU_INFO("allocated memory sub block #%d:  type: %s  size: %d  alignment: %d  virtual address: %p  physical address: %p", i, type_str, sub_block->nSize, sub_block->nAlignment, sub_block->pVirtAddr, sub_block->pPhyAddr);
++		}
++	}
++
++	dec_convert_to_wrapper_open_param(open_params, &open_param);
++
++	IMX_VPU_TRACE("opening decoder");
++
++	switch (open_params->codec_format)
++	{
++		case IMX_VPU_CODEC_FORMAT_H264:
++		case IMX_VPU_CODEC_FORMAT_H264_MVC:
++		case IMX_VPU_CODEC_FORMAT_MPEG2:
++		case IMX_VPU_CODEC_FORMAT_MPEG4:
++			(*decoder)->consumption_info_available = TRUE;
++			(*decoder)->flush_vpu_upon_reset = TRUE;
++			break;
++		case IMX_VPU_CODEC_FORMAT_H263:
++		case IMX_VPU_CODEC_FORMAT_WMV3:
++		case IMX_VPU_CODEC_FORMAT_WVC1:
++			(*decoder)->consumption_info_available = FALSE;
++			(*decoder)->flush_vpu_upon_reset = FALSE;
++			break;
++		case IMX_VPU_CODEC_FORMAT_MJPEG:
++		case IMX_VPU_CODEC_FORMAT_VP8:
++			(*decoder)->consumption_info_available = FALSE;
++			(*decoder)->flush_vpu_upon_reset = TRUE;
++			break;
++		default:
++			break;
++	}
++
++	ret = VPU_DecOpen(&((*decoder)->handle), &open_param, &mem_info);
++	if (ret != VPU_DEC_RET_SUCCESS)
++	{
++		IMX_VPU_ERROR("opening decoder failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++		goto cleanup;
++	}
++
++	IMX_VPU_TRACE("setting configuration");
++
++	config_param = VPU_DEC_SKIPNONE;
++	ret = VPU_DecConfig((*decoder)->handle, VPU_DEC_CONF_SKIPMODE, &config_param);
++	if (ret != VPU_DEC_RET_SUCCESS)
++	{
++		IMX_VPU_ERROR("setting skipmode to NONE failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++		goto cleanup;
++	}
++
++	config_param = 0;
++	ret = VPU_DecConfig((*decoder)->handle, VPU_DEC_CONF_BUFDELAY, &config_param);
++	if (ret != VPU_DEC_RET_SUCCESS)
++	{
++		IMX_VPU_ERROR("setting bufdelay to 0 failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++		goto cleanup;
++	}
++
++	config_param = VPU_DEC_IN_NORMAL;
++	ret = VPU_DecConfig((*decoder)->handle, VPU_DEC_CONF_INPUTTYPE, &config_param);
++	if (ret != VPU_DEC_RET_SUCCESS)
++	{
++		IMX_VPU_ERROR("setting input type to \"normal\" failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++		goto cleanup;
++	}
++
++	(*decoder)->codec_format = open_params->codec_format;
++
++finish:
++	if (ret == VPU_DEC_RET_SUCCESS)
++		IMX_VPU_TRACE("successfully opened decoder");
++
++	return dec_convert_retcode(ret);
++
++cleanup:
++	if ((*decoder)->virt_mem_sub_block != NULL)
++		IMX_VPU_FREE((*decoder)->virt_mem_sub_block, (*decoder)->virt_mem_sub_block_size);
++	IMX_VPU_FREE(*decoder, sizeof(ImxVpuDecoder));
++	*decoder = NULL;
++
++	goto finish;
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_close(ImxVpuDecoder *decoder)
++{
++	VpuDecRetCode ret;
++
++	IMX_VPU_TRACE("closing decoder");
++
++	ret = VPU_DecFlushAll(decoder->handle);
++	if (ret == VPU_DEC_RET_FAILURE_TIMEOUT)
++	{
++		IMX_VPU_WARNING("resetting decoder after a timeout occurred");
++		ret = VPU_DecReset(decoder->handle);
++		if (ret != VPU_DEC_RET_SUCCESS)
++			IMX_VPU_ERROR("resetting decoder failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++	}
++	else if (ret != VPU_DEC_RET_SUCCESS)
++		IMX_VPU_ERROR("flushing decoder failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++
++	ret = VPU_DecClose(decoder->handle);
++	if (ret != VPU_DEC_RET_SUCCESS)
++		IMX_VPU_ERROR("closing decoder failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++
++	if (decoder->user_data_for_frames != NULL)
++		IMX_VPU_FREE(decoder->user_data_for_frames, sizeof(void*) * decoder->num_framebuffers);
++	if (decoder->wrapper_framebuffers != NULL)
++		IMX_VPU_FREE(decoder->wrapper_framebuffers, sizeof(VpuFrameBuffer*) * decoder->num_framebuffers);
++	if (decoder->virt_mem_sub_block != NULL)
++		IMX_VPU_FREE(decoder->virt_mem_sub_block, decoder->virt_mem_sub_block_size);
++	IMX_VPU_FREE(decoder, sizeof(ImxVpuDecoder));
++
++	IMX_VPU_TRACE("closed decoder");
++
++	return dec_convert_retcode(ret);
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_set_drain_mode(ImxVpuDecoder *decoder, int enabled)
++{
++	int config_param;
++	VpuDecRetCode ret;
++
++	config_param = enabled ? VPU_DEC_IN_DRAIN : VPU_DEC_IN_NORMAL;
++	ret = VPU_DecConfig(decoder->handle, VPU_DEC_CONF_INPUTTYPE, &config_param);
++
++	if (ret != VPU_DEC_RET_SUCCESS)
++		IMX_VPU_ERROR("setting decoder drain mode failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++	else
++		IMX_VPU_INFO("set decoder drain mode to %d", enabled);
++
++	return dec_convert_retcode(ret);
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_flush(ImxVpuDecoder *decoder)
++{
++	VpuDecRetCode ret = VPU_DEC_RET_SUCCESS;
++
++	decoder->delay_pending_user_data = FALSE;
++
++	if (decoder->flush_vpu_upon_reset)
++	{
++		ret = VPU_DecFlushAll(decoder->handle);
++		if (ret == VPU_DEC_RET_FAILURE_TIMEOUT)
++		{
++			IMX_VPU_WARNING("resetting decoder after a timeout occurred");
++			ret = VPU_DecReset(decoder->handle);
++			if (ret != VPU_DEC_RET_SUCCESS)
++				IMX_VPU_ERROR("resetting decoder failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++		}
++		else if (ret != VPU_DEC_RET_SUCCESS)
++			IMX_VPU_ERROR("flushing decoder failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++		else
++			IMX_VPU_INFO("flushed decoder");
++
++		decoder->recalculate_num_avail_framebuffers = TRUE;
++	}
++	else
++		IMX_VPU_INFO("decoder not flushed, because it is unnecessary for this codec format");
++
++	if (decoder->user_data_for_frames != NULL)
++		memset(decoder->user_data_for_frames, 0, sizeof(void*) * decoder->num_framebuffers);
++	decoder->num_user_data = 0;
++
++	return dec_convert_retcode(ret);
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_register_framebuffers(ImxVpuDecoder *decoder, ImxVpuFramebuffer *framebuffers, unsigned int num_framebuffers)
++{
++	unsigned int i;
++	VpuDecRetCode ret;
++	VpuFrameBuffer *temp_fbs;
++
++	IMX_VPU_TRACE("attempting to register %u framebuffers", num_framebuffers);
++
++	decoder->wrapper_framebuffers = NULL;
++
++	temp_fbs = IMX_VPU_ALLOC(sizeof(VpuFrameBuffer) * num_framebuffers);
++	if (temp_fbs == NULL)
++	{
++		IMX_VPU_ERROR("allocating memory for framebuffers failed");
++		return IMX_VPU_DEC_RETURN_CODE_ERROR;
++	}
++
++	for (i = 0; i < num_framebuffers; ++i)
++		convert_to_wrapper_framebuffer(&framebuffers[i], &(temp_fbs[i]));
++
++	ret = VPU_DecRegisterFrameBuffer(decoder->handle, temp_fbs, num_framebuffers);
++
++	IMX_VPU_FREE(temp_fbs, sizeof(VpuFrameBuffer) * num_framebuffers);
++
++	if (ret != VPU_DEC_RET_SUCCESS)
++	{
++		ImxVpuDecReturnCodes imxret = dec_convert_retcode(ret);
++		IMX_VPU_ERROR("registering framebuffers failed: %s", imx_vpu_dec_error_string(imxret));
++		return ret;
++	}
++
++	decoder->wrapper_framebuffers = IMX_VPU_ALLOC(sizeof(VpuFrameBuffer*) * num_framebuffers);
++	{
++		int out_num;
++		VPU_DecAllRegFrameInfo(decoder->handle, decoder->wrapper_framebuffers, &out_num);
++		IMX_VPU_LOG("out_num: %d  num_framebuffers: %u", out_num, num_framebuffers);
++	}
++
++	decoder->framebuffers = framebuffers;
++	decoder->num_framebuffers = num_framebuffers;
++	decoder->num_available_framebuffers = num_framebuffers;
++
++	decoder->user_data_for_frames = IMX_VPU_ALLOC(sizeof(void*) * num_framebuffers);
++	if (decoder->user_data_for_frames == NULL)
++	{
++		IMX_VPU_ERROR("allocating memory for user data failed");
++		IMX_VPU_FREE(decoder->wrapper_framebuffers, sizeof(VpuFrameBuffer*) * num_framebuffers);
++		decoder->wrapper_framebuffers = NULL;
++		return IMX_VPU_DEC_RETURN_CODE_ERROR;
++	}
++
++	memset(decoder->user_data_for_frames, 0, sizeof(void*) * num_framebuffers);
++	decoder->num_user_data = 0;
++
++	return IMX_VPU_DEC_RETURN_CODE_OK;
++}
++
++
++void imx_vpu_dec_calc_framebuffer_sizes(ImxVpuDecInitialInfo *initial_info, unsigned int *frame_width, unsigned int *frame_height, unsigned int *y_stride, unsigned int *uv_stride, unsigned int *y_size, unsigned int *uv_size, unsigned int *mvcol_size, unsigned int *total_size)
++{
++	int alignment;
++
++	*frame_width = IMX_VPU_ALIGN_VAL_TO(*frame_width, FRAME_ALIGN);
++	if (initial_info->interlacing)
++		*frame_height = IMX_VPU_ALIGN_VAL_TO(*frame_height, (2 * FRAME_ALIGN));
++	else
++		*frame_height = IMX_VPU_ALIGN_VAL_TO(*frame_height, FRAME_ALIGN);
++
++	*y_stride = *frame_width;
++	*y_size = (*y_stride) * (*frame_height);
++
++	switch (initial_info->mjpeg_source_format)
++	{
++		case IMX_VPU_MJPEG_FORMAT_YUV420:
++			*uv_stride = *y_stride / 2;
++			*uv_size = *mvcol_size = *y_size / 4;
++			break;
++		case IMX_VPU_MJPEG_FORMAT_YUV422_HORIZONTAL:
++			*uv_stride = *y_stride / 2;
++			*uv_size = *mvcol_size = *y_size / 2;
++			break;
++		case IMX_VPU_MJPEG_FORMAT_YUV444:
++			*uv_stride = *y_stride;
++			*uv_size = *mvcol_size = *y_size;
++			break;
++		case IMX_VPU_MJPEG_FORMAT_YUV400:
++			/* TODO: check if this is OK */
++			*uv_stride = 0;
++			*uv_size = *mvcol_size = 0;
++			break;
++		default:
++			assert(FALSE);
++	}
++
++	alignment = initial_info->framebuffer_alignment;
++	if (alignment > 1)
++	{
++		*y_size = IMX_VPU_ALIGN_VAL_TO(*y_size, alignment);
++		*uv_size = IMX_VPU_ALIGN_VAL_TO(*uv_size, alignment);
++		*mvcol_size = IMX_VPU_ALIGN_VAL_TO(*mvcol_size, alignment);
++	}
++
++	*total_size = *y_size + *uv_size + *uv_size + *mvcol_size + alignment;
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_get_initial_info(ImxVpuDecoder *decoder, ImxVpuDecInitialInfo *info)
++{
++	VpuDecRetCode ret;
++	VpuDecInitInfo init_info;
++
++	ret = VPU_DecGetInitialInfo(decoder->handle, &init_info);
++	IMX_VPU_LOG("VPU_DecGetInitialInfo: min num framebuffers required: %d", init_info.nMinFrameBufferCount);
++	dec_convert_from_wrapper_initial_info(&init_info, info);
++	return dec_convert_retcode(ret);
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_decode_frame(ImxVpuDecoder *decoder, ImxVpuEncodedFrame *encoded_frame, unsigned int *output_code)
++{
++	VpuDecRetCode ret;
++	VpuBufferNode node;
++	int buf_ret_code;
++
++	node.pVirAddr = encoded_frame->virtual_address;
++	node.pPhyAddr = 0; /* encoded data is always read from a regular memory block, not a DMA buffer */
++	node.nSize = encoded_frame->data_size;
++
++	node.sCodecData.pData = encoded_frame->codec_data;
++	node.sCodecData.nSize = encoded_frame->codec_data_size;
++
++	decoder->pending_user_data = encoded_frame->user_data;
++
++	ret = VPU_DecDecodeBuf(decoder->handle, &node, &buf_ret_code);
++	IMX_VPU_LOG("VPU_DecDecodeBuf buf ret code: 0x%x", buf_ret_code);
++
++	*output_code = dec_convert_outcode(buf_ret_code);
++
++	if (ret != VPU_DEC_RET_SUCCESS)
++	{
++		IMX_VPU_ERROR("decoding frame failed: %s", imx_vpu_dec_error_string(dec_convert_retcode(ret)));
++		return dec_convert_retcode(ret);
++	}
++
++	if (decoder->recalculate_num_avail_framebuffers)
++	{
++		decoder->num_available_framebuffers = decoder->num_framebuffers - decoder->num_framebuffers_in_use;
++		IMX_VPU_LOG("recalculated number of available framebuffers to %d", decoder->num_available_framebuffers);
++		decoder->recalculate_num_avail_framebuffers = FALSE;
++	}
++
++	if (buf_ret_code & VPU_DEC_INIT_OK)
++	{
++		decoder->delay_pending_user_data = TRUE;
++		decoder->last_pending_user_data = decoder->pending_user_data;
++	}
++
++	if (buf_ret_code & VPU_DEC_FLUSH)
++	{
++		IMX_VPU_INFO("VPU requested a decoder flush");
++		ret = VPU_DecFlushAll(decoder->handle);
++		if (ret == VPU_DEC_RET_FAILURE_TIMEOUT)
++		{
++			IMX_VPU_WARNING("timeout detected, resetting decoder");
++
++			ret = VPU_DecReset(decoder->handle);
++			if (ret != VPU_DEC_RET_SUCCESS)
++			{
++				ImxVpuDecReturnCodes imxret = dec_convert_retcode(ret);
++				IMX_VPU_ERROR("resetting decoder failed: %s", imx_vpu_dec_error_string(imxret));
++				return imxret;
++			}
++			else
++				*output_code |= IMX_VPU_DEC_OUTPUT_CODE_INTERNAL_RESET;
++		}
++		else if (ret != VPU_DEC_RET_SUCCESS)
++		{
++			ImxVpuDecReturnCodes imxret = dec_convert_retcode(ret);
++			IMX_VPU_ERROR("flushing decoder failed: %s", imx_vpu_dec_error_string(imxret));
++			return imxret;
++		}
++		else
++			IMX_VPU_INFO("flushed decoder");
++	}
++
++	if (buf_ret_code & VPU_DEC_NO_ENOUGH_INBUF)
++	{
++		/* Not dropping frame here on purpose; the next input frame may
++		 * complete the input */
++	}
++
++	{
++		void *user_data = decoder->delay_pending_user_data ? decoder->last_pending_user_data : decoder->pending_user_data;
++
++		/* The first time this location is reached, VPU_DEC_INIT_OK will be set in the output_code.
++		 * This implies that the framebuffers have not been allocated and registered yet,
++		 * so no user data can be stored yet.
++		 * With codec formats that produce consumption info, this is not a problem, because
++		 * VPU_DEC_ONE_FRM_CONSUMED will be returned only when framebuffers are present.
++		 * But with other formats, an explicit decoder->framebuffers != NULL check is necessary
++		 * (see below). The user_data pointer does not get lost; it is stored in last_pending_user_data. */
++		if ((buf_ret_code & VPU_DEC_ONE_FRM_CONSUMED) && !(buf_ret_code & VPU_DEC_OUTPUT_DROPPED))
++		{
++			int fb_index;
++
++			VpuDecFrameLengthInfo consumed_frame_info;
++			ret = VPU_DecGetConsumedFrameInfo(decoder->handle, &consumed_frame_info);
++			if (ret != VPU_DEC_RET_SUCCESS)
++			{
++				ImxVpuDecReturnCodes imxret = dec_convert_retcode(ret);
++				IMX_VPU_ERROR("getting consumed frame info failed: %s", imx_vpu_dec_error_string(imxret));
++				return imxret;
++			}
++
++			fb_index = dec_get_wrapper_framebuffer_index(decoder, consumed_frame_info.pFrame);
++
++			if (consumed_frame_info.pFrame != NULL)
++			{
++				if ((fb_index >= 0) && (fb_index < (int)(decoder->num_framebuffers)))
++				{
++					IMX_VPU_LOG("framebuffer index %d for framebuffer %p user data %p", fb_index, (void *)(consumed_frame_info.pFrame), user_data);
++					decoder->user_data_for_frames[fb_index] = user_data;
++				}
++				else
++					IMX_VPU_ERROR("framebuffer index %d for framebuffer %p user data %p out of bounds", fb_index, (void *)(consumed_frame_info.pFrame), user_data);
++			}
++			else
++				IMX_VPU_WARNING("consumed frame info contains a NULL frame");
++		}
++		else if (!(decoder->consumption_info_available) && (decoder->framebuffers != NULL))
++		{
++			if (decoder->num_user_data < (int)(decoder->num_framebuffers))
++			{
++				decoder->user_data_for_frames[decoder->num_user_data] = user_data;
++				decoder->num_user_data++;
++
++				IMX_VPU_LOG("user data %p stored as newest", user_data);
++
++				IMX_VPU_TRACE("incremented number of userdata pointers to %d", decoder->num_user_data);
++			}
++			else
++				IMX_VPU_WARNING("too many user data pointers in memory - cannot store current one");
++		}
++
++		decoder->last_pending_user_data = decoder->pending_user_data;
++		decoder->pending_user_data = NULL;
++	}
++
++	if ((buf_ret_code & VPU_DEC_ONE_FRM_CONSUMED) && !(buf_ret_code & VPU_DEC_OUTPUT_DROPPED))
++	{
++		decoder->num_available_framebuffers--;
++		decoder->num_times_counter_decremented++;
++		IMX_VPU_LOG("decremented number of available framebuffers to %d (with consumed frame info); number of times decremented is now %d", decoder->num_available_framebuffers, decoder->num_times_counter_decremented);
++	}
++
++	if (buf_ret_code & VPU_DEC_OUTPUT_NODIS)
++	{
++		if ((encoded_frame->virtual_address != NULL) && (decoder->codec_format == IMX_VPU_CODEC_FORMAT_VP8))
++			*output_code |= IMX_VPU_DEC_OUTPUT_CODE_DECODE_ONLY;
++	}
++
++	/* VPU_DEC_NO_ENOUGH_BUF handled by caller - should be treated as an error */
++
++	if ((buf_ret_code & VPU_DEC_OUTPUT_DIS) && !(decoder->consumption_info_available))
++	{
++		decoder->num_available_framebuffers--;
++		decoder->num_times_counter_decremented++;
++		IMX_VPU_LOG("decremented number of available framebuffers to %d (no consumed frame info); number of times decremented is now %d", decoder->num_available_framebuffers, decoder->num_times_counter_decremented);
++	}
++	else if (buf_ret_code & VPU_DEC_OUTPUT_MOSAIC_DIS)
++	{
++		IMX_VPU_TRACE("dropping mosaic frame");
++
++		/* mosaic frames do not seem to be useful for anything, so they are just dropped here */
++
++		ImxVpuDecReturnCodes imxret;
++		ImxVpuDecodedFrame decoded_frame;
++
++		if ((imxret = imx_vpu_dec_get_decoded_frame(decoder, &decoded_frame)) != IMX_VPU_DEC_RETURN_CODE_OK)
++		{
++			IMX_VPU_ERROR("error getting output mosaic frame: %s", imx_vpu_dec_error_string(imxret));
++			return imxret;
++		}
++
++		if ((imxret = imx_vpu_dec_mark_framebuffer_as_displayed(decoder, decoded_frame.framebuffer)) != IMX_VPU_DEC_RETURN_CODE_OK)
++		{
++			IMX_VPU_ERROR("error marking mosaic frame as displayed: %s", imx_vpu_dec_error_string(imxret));
++			return imxret;
++		}
++
++		decoder->dropped_frame_user_data = decoded_frame.user_data;
++
++		*output_code |= IMX_VPU_DEC_OUTPUT_CODE_DROPPED;
++	}
++	else if (buf_ret_code & VPU_DEC_OUTPUT_DROPPED)
++	{
++		// TODO make this work for formats with consumption info
++		if (decoder->num_user_data > 0)
++		{
++			decoder->dropped_frame_user_data = decoder->user_data_for_frames[0];
++			decoder->user_data_for_frames[0] = NULL;
++			memmove(decoder->user_data_for_frames, decoder->user_data_for_frames + 1, sizeof(void*) * (decoder->num_user_data - 1));
++			decoder->num_user_data--;
++		}
++		else
++			decoder->dropped_frame_user_data = NULL;
++	}
++
++	/* In case the VPU didn't use the input and no consumed frame info is available,
++	 * drop the input frame to make sure timestamps are okay
++	 * (If consumed frame info is present it is still possible it might be used for input-output frame
++	 * associations; unlikely to occur thought) */
++	if ((encoded_frame->virtual_address != NULL) && !(buf_ret_code & (VPU_DEC_ONE_FRM_CONSUMED | VPU_DEC_INPUT_USED)))
++	{
++		decoder->dropped_frame_user_data = encoded_frame->user_data;
++		*output_code |= IMX_VPU_DEC_OUTPUT_CODE_DROPPED;
++	}
++
++	return IMX_VPU_DEC_RETURN_CODE_OK;
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_get_decoded_frame(ImxVpuDecoder *decoder, ImxVpuDecodedFrame *decoded_frame)
++{
++	VpuDecRetCode ret;
++	VpuDecOutFrameInfo out_frame_info;
++	int fb_index;
++	void *user_data;
++
++	ret = VPU_DecGetOutputFrame(decoder->handle, &out_frame_info);
++	if (ret != VPU_DEC_RET_SUCCESS)
++	{
++		ImxVpuDecReturnCodes imxret = dec_convert_retcode(ret);
++		IMX_VPU_ERROR("error getting decoded output frame: %s", imx_vpu_dec_error_string(imxret));
++		return imxret;
++	}
++
++	fb_index = dec_get_wrapper_framebuffer_index(decoder, out_frame_info.pDisplayFrameBuf);
++
++	user_data = NULL;
++	if (decoder->consumption_info_available)
++	{
++		if ((fb_index >= 0) && (fb_index < (int)(decoder->num_framebuffers)))
++		{
++			user_data = decoder->user_data_for_frames[fb_index];
++			IMX_VPU_LOG("framebuffer index %d for framebuffer %p and user data %p", fb_index, (void *)(out_frame_info.pDisplayFrameBuf), user_data);
++			decoder->user_data_for_frames[fb_index] = NULL;
++		}
++		else
++			IMX_VPU_ERROR("framebuffer index %d for framebuffer %p and user data %p out of bounds", fb_index, (void *)(out_frame_info.pDisplayFrameBuf), user_data);
++	}
++	else
++	{
++		if (decoder->num_user_data > 0)
++		{
++			user_data = decoder->user_data_for_frames[0];
++			decoder->user_data_for_frames[0] = NULL;
++			IMX_VPU_LOG("framebuffer index %d user data %p retrieved as oldest", fb_index, user_data);
++			memmove(decoder->user_data_for_frames, decoder->user_data_for_frames + 1, sizeof(void*) * (decoder->num_user_data - 1));
++			decoder->num_user_data--;
++		}
++	}
++
++	decoded_frame->pic_type = convert_from_wrapper_pic_type(out_frame_info.ePicType);
++	decoded_frame->user_data = user_data;
++
++	/* XXX
++	 * This association assumes that the order of internal framebuffer entries
++	 * inside the VPU wrapper is the same as the order of the framebuffers here.
++	 * So, decoder->framebuffers[1] equals internal framebuffer entry with index 1 etc.
++	 */
++	decoded_frame->framebuffer = &(decoder->framebuffers[fb_index]);
++	/* This is used in imx_vpu_dec_mark_framebuffer_as_displayed() to be able
++	 * to mark the vpuwrapper framebuffer as displayed */
++	decoded_frame->framebuffer->internal = out_frame_info.pDisplayFrameBuf;
++
++	decoder->num_framebuffers_in_use++;
++
++	return IMX_VPU_DEC_RETURN_CODE_OK;
++}
++
++
++void* imx_vpu_dec_get_dropped_frame_user_data(ImxVpuDecoder *decoder)
++{
++	return decoder->dropped_frame_user_data;
++}
++
++
++int imx_vpu_dec_get_num_free_framebuffers(ImxVpuDecoder *decoder)
++{
++	return decoder->num_available_framebuffers;
++}
++
++
++int imx_vpu_dec_get_min_num_free_required(ImxVpuDecoder *decoder)
++{
++	IMXVPUCODEC_UNUSED_PARAM(decoder);
++	return MIN_NUM_FREE_FB_REQUIRED;
++}
++
++
++ImxVpuDecReturnCodes imx_vpu_dec_mark_framebuffer_as_displayed(ImxVpuDecoder *decoder, ImxVpuFramebuffer *framebuffer)
++{
++	VpuDecRetCode ret;
++	VpuFrameBuffer *wrapper_fb = (VpuFrameBuffer *)(framebuffer->internal);
++
++	ret = VPU_DecOutFrameDisplayed(decoder->handle, wrapper_fb);
++	if (ret != VPU_DEC_RET_SUCCESS)
++	{
++		ImxVpuDecReturnCodes imxret = dec_convert_retcode(ret);
++		IMX_VPU_ERROR("error marking output frame as displayed: %s", imx_vpu_dec_error_string(imxret));
++		return imxret;
++	}
++
++	IMX_VPU_LOG("marked framebuffer %p with physical address 0x%x as displayed", (void *)framebuffer, framebuffer->physical_address);
++
++	if (decoder->num_times_counter_decremented > 0)
++	{
++		decoder->num_available_framebuffers++;
++		decoder->num_times_counter_decremented--;
++		decoder->num_framebuffers_in_use--;
++
++		IMX_VPU_LOG("num_available_framebuffers %d  num_times_counter_decremented %d  num_framebuffers_in_use %d", decoder->num_available_framebuffers, decoder->num_times_counter_decremented, decoder->num_framebuffers_in_use);
++	}
++
++	return IMX_VPU_DEC_RETURN_CODE_OK;
++}
++
+diff --git a/content/common/gpu/media/imxvpucodec_platform.h b/content/common/gpu/media/imxvpucodec_platform.h
+new file mode 100644
+index 0000000..83fe05a
+--- /dev/null
++++ b/content/common/gpu/media/imxvpucodec_platform.h
+@@ -0,0 +1,35 @@
++/*
++ * imxvpucodec - i.MX6 VPU hardware codec engine API library
++ * Copyright (c) 2014 Carlos Rafael Giani
++ * 
++ * This software is provided 'as-is', without any express or implied
++ * warranty. In no event will the authors be held liable for any
++ * damages arising from the use of this software.
++ *
++ * Permission is granted to anyone to use this software for any purpose,
++ * including commercial applications, and to alter it and redistribute
++ * it freely, subject to the following restrictions:
++ *
++ * 1. The origin of this software must not be misrepresented; you must
++ *    not claim that you wrote the original software. If you use this
++ *    software in a product, an acknowledgment in the product
++ *    documentation would be appreciated but is not required.
++ *
++ * 2. Altered source versions must be plainly marked as such, and must
++ *    not be misrepresented as being the original software.
++ *
++ * 3. This notice may not be removed or altered from any source distribution.
++ */
++
++
++#ifndef IMXVPUCODEC_PLATFORM_H
++#define IMXVPUCODEC_PLATFORM_H
++
++
++#define IMXVPUCODEC_UNUSED_PARAM(x) ((void)(x))
++
++
++#include "imxvpucodec_platform_chromium.h"
++
++
++#endif
+diff --git a/content/common/gpu/media/imxvpucodec_platform_chromium.cc b/content/common/gpu/media/imxvpucodec_platform_chromium.cc
+new file mode 100644
+index 0000000..b5e861d
+--- /dev/null
++++ b/content/common/gpu/media/imxvpucodec_platform_chromium.cc
+@@ -0,0 +1,40 @@
++#include "imxvpucodec_platform_chromium.h"
++#include "base/logging.h"
++
++#include <stdio.h>
++#include <stdarg.h>
++
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++void imx_vpu_log(ImxVpuLogLevel level, char const *file, int const line, char const *fn, const char * format, ...)
++{
++	va_list args;
++	char buf[500];
++
++	va_start(args, format);
++	vsnprintf(buf, sizeof(buf), format, args);
++	va_end(args);
++
++	#define DO_LOG(severity) do { LOG(severity) << file << ":" << line << " (" << fn << ")  " << buf; } while(0)
++	#define DO_VLOG(severity) do { VLOG(severity) << file << ":" << line << " (" << fn << ")  " << buf; } while(0)
++
++	switch (level)
++	{
++		case IMX_VPU_LOG_LEVEL_ERROR: DO_LOG(ERROR); break;
++		case IMX_VPU_LOG_LEVEL_WARNING: DO_LOG(WARNING); break;
++		case IMX_VPU_LOG_LEVEL_INFO: DO_LOG(INFO); break;
++		case IMX_VPU_LOG_LEVEL_DEBUG: DO_VLOG(0); break;
++		case IMX_VPU_LOG_LEVEL_LOG: DO_VLOG(1); break;
++		case IMX_VPU_LOG_LEVEL_TRACE: DO_VLOG(2); break;
++		default: break;
++	}
++}
++
++
++#ifdef __cplusplus
++}
++#endif
+diff --git a/content/common/gpu/media/imxvpucodec_platform_chromium.h b/content/common/gpu/media/imxvpucodec_platform_chromium.h
+new file mode 100644
+index 0000000..8803d3a
+--- /dev/null
++++ b/content/common/gpu/media/imxvpucodec_platform_chromium.h
+@@ -0,0 +1,71 @@
++/*
++ * imxvpucodec - i.MX6 VPU hardware codec engine API library
++ * Copyright (c) 2014 Carlos Rafael Giani
++ * 
++ * This software is provided 'as-is', without any express or implied
++ * warranty. In no event will the authors be held liable for any
++ * damages arising from the use of this software.
++ *
++ * Permission is granted to anyone to use this software for any purpose,
++ * including commercial applications, and to alter it and redistribute
++ * it freely, subject to the following restrictions:
++ *
++ * 1. The origin of this software must not be misrepresented; you must
++ *    not claim that you wrote the original software. If you use this
++ *    software in a product, an acknowledgment in the product
++ *    documentation would be appreciated but is not required.
++ *
++ * 2. Altered source versions must be plainly marked as such, and must
++ *    not be misrepresented as being the original software.
++ *
++ * 3. This notice may not be removed or altered from any source distribution.
++ */
++
++
++#ifndef IMXVPUCODEC_PLATFORM_CHROMIUM_H
++#define IMXVPUCODEC_PLATFORM_CHROMIUM_H
++
++
++#include <stdlib.h>
++
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++#define IMX_VPU_ALLOC(SIZE) malloc(SIZE)
++#define IMX_VPU_FREE(PTR, SIZE) free(PTR)
++
++
++#define IMX_VPU_ERROR(...)   imx_vpu_log(IMX_VPU_LOG_LEVEL_ERROR,   __FILE__, __LINE__, __FUNCTION__, __VA_ARGS__)
++#define IMX_VPU_WARNING(...) imx_vpu_log(IMX_VPU_LOG_LEVEL_WARNING, __FILE__, __LINE__, __FUNCTION__, __VA_ARGS__)
++#define IMX_VPU_INFO(...)    imx_vpu_log(IMX_VPU_LOG_LEVEL_INFO,    __FILE__, __LINE__, __FUNCTION__, __VA_ARGS__)
++#define IMX_VPU_DEBUG(...)   imx_vpu_log(IMX_VPU_LOG_LEVEL_DEBUG,   __FILE__, __LINE__, __FUNCTION__, __VA_ARGS__)
++#define IMX_VPU_LOG(...)     imx_vpu_log(IMX_VPU_LOG_LEVEL_LOG,     __FILE__, __LINE__, __FUNCTION__, __VA_ARGS__)
++#define IMX_VPU_TRACE(...)   imx_vpu_log(IMX_VPU_LOG_LEVEL_TRACE,   __FILE__, __LINE__, __FUNCTION__, __VA_ARGS__)
++
++
++typedef enum
++{
++	IMX_VPU_LOG_LEVEL_ERROR = 0,
++	IMX_VPU_LOG_LEVEL_WARNING,
++	IMX_VPU_LOG_LEVEL_INFO,
++	IMX_VPU_LOG_LEVEL_DEBUG,
++	IMX_VPU_LOG_LEVEL_LOG,
++	IMX_VPU_LOG_LEVEL_TRACE
++}
++ImxVpuLogLevel;
++
++
++void imx_vpu_log(ImxVpuLogLevel level, char const *file, int const line, char const *fn, const char * format, ...);
++
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif
++
++
+-- 
+1.8.3.2
+
diff --git a/recipes-browser/chromium/chromium_35.0.1883.0.bbappend b/recipes-browser/chromium/chromium_35.0.1883.0.bbappend
new file mode 100644
index 0000000..3caa5b4
--- /dev/null
+++ b/recipes-browser/chromium/chromium_35.0.1883.0.bbappend
@@ -0,0 +1,15 @@
+FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+
+SRC_URI += "file://add-imx-vpu-decode-accel-src.patch \
+            file://0001-add-imxvpu-decode-accelerator-to-content-gyp.patch \
+            file://0002-add-imxvpu-to-gpu-decode-accelerator.patch \
+            file://0003-remove-linux-video-accel-from-blacklist.patch \
+	   "
+
+DEPENDS_append_mx6 = " libfslvpuwrap"
+
+PACKAGECONFIG_append_mx6 = " component-build use-egl ignore-lost-context"
+
+# Necessary flags to enable support for h.264 and MP4 in Chromium
+# (Parsing is done by ffmpeg)
+EXTRA_OEGYP += "-Dproprietary_codecs=1 -Dffmpeg_branding=Chrome"
-- 
1.8.3.2



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