[meta-freescale] [meta-fsl-arm][PATCH] Adding -lEGL and -lGAL to glesv2.pc

Thomas Senyk thomas.senyk at pelagicore.com
Fri Jun 21 07:24:15 PDT 2013


On Friday, 21 June, 2013 10:43:12 Otavio Salvador wrote:
> On Fri, Jun 21, 2013 at 10:02 AM, Thomas Senyk
> 
> <thomas.senyk at pelagicore.com> wrote:
> > On Friday, 21 June, 2013 9:35:15 Otavio Salvador wrote:
> >> On Fri, Jun 21, 2013 at 8:52 AM, Thomas Senyk
> >> 
> >> <thomas.senyk at pelagicore.com> wrote:
> >> > On Friday, 21 June, 2013 11:08:19 Thomas Senyk wrote:
> >> >> On Thursday, 20 June, 2013 17:33:00 Otavio Salvador wrote:
> >> >> > On Thu, Jun 20, 2013 at 5:00 PM, Otavio Salvador
> >> >> > 
> >> >> > <otavio at ossystems.com.br> wrote:
> >> >> > > On Thu, Jun 20, 2013 at 11:31 AM, Thomas Senyk
> >> >> > > 
> >> >> > > <thomas.senyk at pelagicore.com> wrote:
> >> >> > >> From: Thomas Senyk <thomas.senyk at pelagicore.com>
> >> >> > >> 
> >> >> > >> libGLESv2 has undefined symbols, which get provided by libEGL and
> >> >> > >> libGAL,
> >> >> > >> but libGLESv2 has no implicit 'link' to those libs.
> >> >> > >> So if you link against libGLESv2 but not against libEGL and
> >> >> > >> libGAL,
> >> >> > >> you'll get 'undefined symbol'-errors.
> >> >> > >> 
> >> >> > >> Signed-off-by: Thomas Senyk <thomas.senyk at pelagicore.com>
> >> >> > > 
> >> >> > > Please change your short description to include the recipe name:
> >> >> > > 
> >> >> > > gpu-viv-bin-mx6q: Add ...
> >> >> > > <empty line>
> >> >> > > libGLESv2 ...
> >> >> > > 
> >> >> > > Signed-off-by: ...
> >> >> 
> >> >> ah, right! sorry
> >> >> 
> >> >> > I did this locally and pushed to master-next. Please follow these
> >> >> > guidelines when doing the commit log so it easy finding which
> >> >> > changes
> >> >> > might affect each recipe.
> >> >> 
> >> >> Thanks and I keep in mind for next time!
> >> >> 
> >> >> > Regards,
> >> >> > 
> >> >> > --
> >> >> > Otavio Salvador                             O.S. Systems
> >> >> > http://www.ossystems.com.br        http://projetos.ossystems.com.br
> >> >> > Mobile: +55 (53) 9981-7854            Mobile: +1 (347) 903-9750
> >> > 
> >> > I've just spotted two other things:
> >> > 
> >> > a: I skipped glesv1_cm.pc because I've not used it so far, but I looks
> >> > like it has the same gco* and eglWaitClient symbols as "*UND*" as
> >> > libGLESv2, so maybe it should be linked the same way
> >> 
> >> Can you update the patch and send a v2?
> >> 
> >> > and more importantly (at least for me):
> >> > 
> >> > b: egl.pc (and glesv1_cm.pc) has:
> >> >  "Requires.private: libdrm x11 xext xdamage xfixes xcb"
> >> > 
> >> > this must be removed as it's wrong and harmful for non-x11 builds.
> >> > If this is a 'must-have' for x11 builds, we need to have two files.
> >> > Any thought from somebody who has done a x11 build on 4.0.0 drivers?
> >> 
> >> I agree; but it seems we'll need to handle it with two files. One  for
> >> 'fb' and another for 'x11'. The used one can be choosen by the backend
> >> variable in use.
> >> 
> >> Can you take a look on this?
> > 
> > Yes. I'll do it in two commits (one v2 for the glesv1 change and another
> > one for the x11 vs. non-x11) ... unless you want it in one? that's ok
> > with me as well.
> 
> Yes; do it in two commits.

k, commit 1 is ready.
I'll send them in one mail when commit 2 is done

> 
> > The idea for x11 vs. non-x11 I have right now would be:
> > 
> > SRC_URI += "${@base_contains("DISTRO_FEATURES", "x11", " file://pkg-
> > config_x11/egl.pc ", " file://egl.pc ", d)}"
> > (for all 3 files)
> > 
> > ... so: having a 'neutral' version in gpu-viv-bin-mx6q/ and having the x11
> > version in gpu-viv-bin-mx6q/pkg-config_x11/
> > 
> > does that sound reasonable?
> 
> Almost but avoid subdirs. I'd use:
> 
> egl_x11.pc
> egl_fb.pc
> 
> and use distro features in do_install, to choose.

k!

Although I would do a "general" egl.pc for all non-x11 (fb and dfb) as I've no 
idea if dfb needs anything special?

If there is anything special about dfb I should know of, or if a plain copy is 
is actually the right thing to do: let me know and I'll do 3 versions of each 
file

> 
> --
> Otavio Salvador                             O.S. Systems
> http://www.ossystems.com.br        http://projetos.ossystems.com.br
> Mobile: +55 (53) 9981-7854            Mobile: +1 (347) 903-9750



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