[meta-freescale] RFC regarding glimagesink

Eric Nelson eric.nelson at boundarydevices.com
Sun Jul 28 16:44:19 PDT 2013


Hi all,

I spent some time looking at the internals of glimagesink
yesterday with the thought that it should be capable of
doing some things that our customers are currently doing
via mfw_isink (in the non-X case).

In particular, I was hoping to shoe-horn some element
properties for window positioning.

I had previously noted that the fbCreateWindow() routine
accepts parameters for window positioning, but it was
currently hard-coding things for full-screen:

	https://bitbucket.org/Freescale/gstreamer-gst-plugins-gl/src/1d6c0abf217a90e160fd7e4c45f02a23da974130/gst-libs/gst/gl/gstglwindow_fbES2.c?at=fsl-0.10#cl-321

That module is also trying to configure some properties, so
adding "x,y,w,h" shouldn't be very hard.

Unfortunately, it appears that things are not quite as
they appear. The gstglwindow_fbES2 isn't properly a
gstreamer element, and appears to be invoked in-directly
through the glimagesink element.

Does anybody know of a way to set the properties of the
GstGLWindow element created by the fbES2 module?

If so, can this be done through gst-launch, or only
by an app?

I hacked up a quick test of the idea, as shown in
the attached patch that reads the window "bounds"
from the environment and the results are promising.

I was able to play three instances of 1080P video in
three separate windows and the overall system load
was quite low (~7%).

I did run into a couple of issues, but these are systemic
and didn't stem from this patch:

	- In high-motion sections of video, tearing is evident
	because nothing's doing frame flipping.

	- I had to play whack-a-mole with memory allocation
	failures. I was able to get 2x1080P to run in
	a loop overnight, but attempts to run 3 fail pretty
	quickly after the first iteration. I suspect that
	tuning the various drivers' allocations as done
	in Jack's patch is needed to make this stable:

		https://community.freescale.com/thread/304368

The first of those above highlights the need for a compositing
layer, which clearly needs cooperation of the toolkit used
for the rest of the U/I.

By the way, the attached patch is against branch fsl-0.10
in the Bitbucket tree, which appears to match up with the
Yocto build, but I notice that Jeremy has a patch applied
in the Yocto-0.10.

Is 'fsl-0.10' the right baseline to use for future work?

I'm interested in hearing the experiences of others with
this component.

It seems to me that there's a lot of function in this
code base, but if it's restricted to full-screen operation,
it's not very useful.

That said, I have yet to explore the other elements in the
package.

Regards,


Eric
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