[meta-freescale] Vivante OpenCL Examples Source

Sébastien Taylor me at staylor.ca
Mon Jul 15 15:36:35 PDT 2013


I don't understand your question, I think my description details why both would be required.  I guess a good way to go would be with a virtual/opencl that includes libCL and libCLC in Vivante's case.

On 2013-07-12, at 7:44 AM, Otavio Salvador <otavio at ossystems.com.br> wrote:

> On Tue, Jun 25, 2013 at 12:26 PM, Sébastien Taylor <me at staylor.ca> wrote:
>> User needs libCL to use OpenCL, to do anything useful you need to compile kernels (shader programs) using libCLC (CL Compiler).  Though technically a pre-compiled shader could be loaded without the need of libCLC I'm not sure if the Vivante libraries actually support this (to pull the objects back out from libCLC).  The fact that libCL silently fails compilation when libCLC is missing is what would lead me to consider both are required for OpenCL.
> 
> Did you find any reasonable reason to require both? I have no clue
> about OpenCL so I really cannot help without some guidance.
> 
> --
> Otavio Salvador                             O.S. Systems
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