[meta-freescale] QtMultimedia on i.MX6
Sébastien Taylor
me at staylor.ca
Thu Jul 4 14:53:26 PDT 2013
How would one gain access (read-only) to this repository?
On 2013-07-04, at 3:42 PM, Otavio Salvador <otavio at ossystems.com.br> wrote:
> On Thu, Jul 4, 2013 at 12:14 PM, Thomas Senyk
> <thomas.senyk at pelagicore.com> wrote:
>> On Thursday, 04 July, 2013 17:03:03 Thomas Senyk wrote:
>>> Hi,
>>>
>>> I've started to investigate to see the QtMultimedia-gstreamer integration on
>>> the i.MX6 could be optimized.
>>>
>>> I'm writing this mail to sync with others who might already done some work
>>> or investigations on this matter, to get hints where to start and what's
>>> worth to investigate.
>>>
>>>
>>>
>>> State right now:
>>>
>>> The HW-decoders are used (according to gstreamer log).
>>> That's a very good start/out of the box experience! Good job..freescale I
>>> guess?
>>>
>>> There is still a lot of cpu load:
>>> - 720p: smooth playback but~18% complete cpu load => ~70% of one core
>>> - 1080p: playback not smooth and ~27% complete cpu load -> 100% of one
>>> core + some additional cpu load
>>>
>>> The obvious reason for this cpu load is some sort of memcopy and/or
>>> conversion.
>>> ... gstreamer doesn't render into gpu-memory directly.
>>> ... or (if you want it the other way around) the gstreamer (/cpu) memory
>>> isn't mapped into gpu-memory (which is possibly on the imx6)
>>>
>>>
>>>
>>>
>>> Started to do some digging:
>>>
>>> One of the first things I tried was to compile gst-plugin-gl (which is part
>>> of the meta-fsl-arm layer via a .bbappend).
>>> The current recipe is driver-version-1.1.0 based and is not building out of
>>> the box (at least not for me) ... I got gst-plugins-gl-0.10.3.1.tar.gz
>>> (based on 4.0.0) building.**
>>>
>>> So, after I got it deployed I hoped for magic to happen and everything is
>>> perfect now ... no big surprise: it's not :) nothing changed, possibly the
>>> gst-pipline build by qtmultimedia is the ame.
>>>
>>>
>>>
>>> The reason for this mail / some questions:
>>>
>>> So I though, I write this mail before I waste a lot of time.
>>> What does people think is the best way forward?
>>> Try to convince QtMultimedia to use glsink?
>>> Try to use a fakesink/memory-based-sink and try to map the cpu memory into
>>> gpu memory via vivante APIs?
>>>
>>> Does anyone have c/c++ code I could try?
>>> Ideally for direct framebuffer/EGL use (I'm not using X11)
>>> I found: https://github.com/andreluizeng/i.MX6-Video-Streaming-Texture.git
>>> .. but it's crashing rather early and I'm not sure the if the time is well
>>> spend fix this code? Anyone used it before?
>>> Does anyone know if gst-plugins-gl is applicable for framebuffer/EGL setups?
>>>
>>>
>>> Greet
>>> Thomas
>>
>> Ok ... what is it with me and sending mails 1minute to early all the time ...
>> After I pressed "send", I had a very simple and obvious idea .. why not just
>> simply try glimagesink instead of mfw_v4lsink:
>>
>> gst-launch filesrc location=sintel_trailer-1080p.mp4 typefind=true ! aiurdemux !
>> vpudec ! glimagesink
>>
>> ... long shot, but:
>> It's actually working!
>> It just opens /dev/fb0 and renders the video into it.
>>
>> 1080p with 0%(!!) cpu load!
>>
>> I think that pretty much answers all questions I had ;)
>> The way forward: patch QtMultimedia to use glimagesink
>> ... I hope it's going to be trivial to just give him a active FBO or texture.
>>
>>
>> Sorry to everybody who read my way to long mail ;)
>
> It was very good read. By the way, Rogerio (add in Cc) started to try
> to get the gst-plugin-gl code more manageble in bitbucket
> (https://bitbucket.org/Freescale/gstreamer-gst-plugins-gl/commits/all)
> but it was not finished. Maybe you could help on this and we could try
> to merge the Vivante backend upstream? This would allow us to drop the
> bbappend completely.
>
>>> ** some more info in gst-plugin-gl:
>>> It's 'detected' on the board:
>>> root at nitrogen-1:~# gst-inspect |grep gl
>>> opengl: glupload: OpenGL upload
>>> opengl: gldownload: OpenGL video maker
>>> opengl: glimagesink: OpenGL video sink
>>> opengl: glfiltercube: OpenGL cube filter
>>> opengl: gleffects: Gstreamer OpenGL Effects
>>>
>>> ... if someone is interested on how I got it building, let me know. If I got
>>> something useful out of it (read: "it's tested") I'll start a discussion on
>>> how to upstream it properly into meta-fsl-arm (by the way: I find the
>>> current setup of how to bbappend and it's patch looks like very weird)
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>
>
>
> --
> Otavio Salvador O.S. Systems
> http://www.ossystems.com.br http://projetos.ossystems.com.br
> Mobile: +55 (53) 9981-7854 Mobile: +1 (347) 903-9750
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