[meta-freescale] [meta-fsl-arm][PATCH v4 0/9] iMX6Q BSP 1.1.0 upgrade

Otavio Salvador otavio at ossystems.com.br
Fri Feb 15 10:23:42 PST 2013


On Fri, Feb 15, 2013 at 3:10 PM, Thomas Senyk
<thomas.senyk at pelagicore.com> wrote:
> On Wed, February 13, 2013 19:11:59 Otavio Salvador wrote:
>> On Wed, Feb 13, 2013 at 3:44 PM, Thomas Senyk
>>
>> <thomas.senyk at pelagicore.com> wrote:
>> > On Tue, February 12, 2013 19:59:45 Otavio Salvador wrote:
>> > > On Tue, Feb 12, 2013 at 7:58 PM, Otavio Salvador
>> > >
>> > > <otavio at ossystems.com.br> wrote:
>> > > > Hello,
>> > > >
>> > > > This patch series upgrades the iMX6Q BSP to 1.1.0; it also try to fix
>> > > > the DRI support for it.
>> > > >
>> > > > Please give it a try as this is a huge upgrade and we might have
>> > > > regressions and pending issues still unkown. This series depends on a
>> > > > cuple of patches I sent to OpenEmbeeded-Core mailing list for
>> > > > xserver-xorg and mesa, please apply them before playing with this
>> > > > series.
>> > >
>> > > I've created a bundle for this series:
>> > >
>> > > OE-Core/Poky patches:
>> > >
>> > > http://patches.openembedded.org/bundle/otavio/oe-core-dri-patches/
>> > >
>> > > Meta-FSL-ARM patches:
>> > >
>> > > http://patches.openembedded.org/bundle/otavio/bsp-1.1.0-update/
>> >
>> > Nice thanks for the bundle.
>> >
>> > Most of my issues got fixed in v4! good job! :)
>> >
>> > The left overs:
>> >
>> > 1. After applied the upstream patches I got:
>> >
>> > ERROR: No recipes available for:
>> >   /home/tsenyk/projects/oe-yocto/fsl-community-bsp/sources/meta-fsl-
>> >
>> > arm/recipes-graphics/mesa/mesa-dri_9.0.1.bbappend
>> > ERROR: Command execution failed: Exited with 1
>> >
>> > ... their is probably just some patch missing or something .. I just
>> > deleted it and it was good ;)
>> > I don't care that much about this one :) (I just wanted to report this)
>>
>> Yes. I will check if we need to keep the bbappend or it is safe to drop it.
>>
>> > 2. The deploy and symlinks in the image look very good now:
>> > lrwxrwxrwx 1 root root       12 Feb 13 17:49 libEGL.so -> libEGL-fb.so
>> > -rw-r--r-- 1 root root   803326 Feb 13 17:33 libGAL-fb.so
>> > lrwxrwxrwx 1 root root       12 Feb 13 17:49 libGAL.so -> libGAL-fb.so
>> >
>> > nice!
>>
>> Not that nice; in fact we shoudln't have the symlinks or X11 things
>> might end linking against framebuffer libraries by mistake.
>
> This sounds rather unconventional ;)
> I've never seen any platform were libEGL-something.so is the EGL target to
> link to.
>
> In general one should define the default flavor of the GPU-driver
>    ... which is setting the libEGL.so symblink.

For this the alternatives system might be a solution for the target.
The problem is what to do during the build of applications. Think in
such case:

 - gpu-viv is build
 - app-fb is build
 - app-x11 is build

If we have libEGL.so how we manage to link each to the right one?

> In relation to the "link by mistake"-argument:
> a) You have a fb-only setup: there will be no x11-things.
> b) You have a x11 setup: the default is libEGL-x11.so and theirfor no problem.
>     ... if on a x11 setup a application want to explicitly link against
> libEGL-fb.so it can do anyway, but at least the default on is set.
> c) You have a dfb setup: the default link goes to libEGL-dfb.so

This works well for runtime and I fully agree.

I am concerned about how we will manage it at *build* time. Bear on
mind that app-fb and app-x11 can be build in parallel so change the
link during the build is not going to work.

> How do applications within the yocto build link against libEGL?
> There are generally no .pc file for GPU-drivers
>    ... are there internal variables to reference?

You may need to patch the application to link to one or another. Or
play with LDFLAGS...

>> > Also the deploy in the sysroot looks good (only libEGL-fb.so and non of
>> > the
>> > others are present) .... so the file-split is working, but there are no
>> > symblinks.
>> >
>> > I tried to fix this by creating symlinks manually in do_install:
>> >
>> > diff --git a/recipes-graphics/gpu-viv-bin-mx6q/gpu-viv-bin-mx6q.inc
>> > b/recipes- graphics/gpu-viv-bin-mx6q/gpu-viv-bin-mx6q.inc
>> > index 9818c72..af6dc82 100644
>> > --- a/recipes-graphics/gpu-viv-bin-mx6q/gpu-viv-bin-mx6q.inc
>> > +++ b/recipes-graphics/gpu-viv-bin-mx6q/gpu-viv-bin-mx6q.inc
>> > @@ -91,6 +91,20 @@ do_install () {
>> >
>> >         ${D}${libdir}/libGAL.so \
>> >         ${D}${libdir}/libVIVANTE.so
>> >
>> > +    if [ "${KEEP_XLIBS}" = "yes" ]; then
>> > +        ln -s ${D}${libdir}/libEGL-x11.so ${D}${libdir}/libEGL.so
>> > +        ln -s ${D}${libdir}/libGAL-x11.so ${D}${libdir}/libGAL.so
>> > +        ln -s ${D}${libdir}/libVIVANTE-x11.so ${D}${libdir}/libVIVANTE.so
>> > +    elif [ "${KEEP_DFBLIBS}" = "yes" ]; then
>> > +        ln -s ${D}${libdir}/libEGL-dfb.so ${D}${libdir}/libEGL.so
>> > +        ln -s ${D}${libdir}/libGAL-dfb.so ${D}${libdir}/libGAL.so
>> > +        ln -s ${D}${libdir}/libVIVANTE-dfb.so ${D}${libdir}/libVIVANTE.so
>> > +    else
>> > +        ln -s libEGL-fb.so ${D}${libdir}/libEGL.so
>> > +        ln -s libGAL-fb.so ${D}${libdir}/libGAL.so
>> > +        ln -s libVIVANTE-fb.so ${D}${libdir}/libVIVANTE.so
>> > +    fi
>> > +
>> >
>> >      find ${D}${libdir} -type f -exec chmod 644 {} \;
>> >      find ${D}${includedir} -type f -exec chmod 644 {} \;
>> >
>> >  }
>>
>> Read obove...
>>
>> > I have absolutely NO idea if this is in anyway the right thing to do!
>> > I had errors, bitbake complaining about .so files not part of the -dev
>> > package ... but for some reason I don't get those anymore after I removed
>> > all of my other changes and just kept the 'ln -s'-lines ... so:
>> > If you think it the right way, just take it and submit v5 and/or commit it
>> > after v4 is merged.
>>
>> No; it is not.
>
> Because of the above or because the way I set the symlinks is wrong?

Your code is right the problem is the concurrent build as explained above.

>> > 3. I still got the following errors when starting any Qt5 application:
>> >
>> > vertex shader compilation error:
>> > fragment shader compilation error:
>> > program link error: No vertex shader attached.
>> >
>> > My setup: I do a image of my own, the main(!) contents of the image is:
>> > inherit core-image
>> > IMAGE_INSTALL += "libpng tslib libudev gpu-viv-bin-mx6q"
>> > IMAGE_FEATURES += "ssh-server-openssh tools-debug"
>> > DEPENDS = "gpu-viv-bin-mx6q libpng"
>> >
>> > Then I compile Qt5 git from outside of yocto, my configure line:
>> > ../qt5/configure -opensource -confirm-license -make libs -device imx6
>> > -device- option CROSS_COMPILE=~/projects/oe-yocto/fsl-community-bsp/imx6-
>> > build-10/tmp/sysroots/x86_64-linux/usr/bin/armv7a-vfp-neon-poky-linux-
>> > gnueabi/arm-poky-linux-gnueabi- -sysroot
>> > ~/projects/oe-yocto/fsl-community-
>> > bsp/imx6-build-10/tmp/sysroots/imx6qsabrelite -prefix
>> > /opt/pelagicore/Qt5.0- yocto-imx6-10 -opengl es2 -no-pch -v
>>
>> This might be the cause of the problem. We need to build it using
>> Yocto toolchain so it links with proper library names or we raise the
>> errors we need to deal with. Can you give it a try?
>>
>> > This way I've compiled Qt5 against yocto builds for a while now.
>> > The only related problem I had in the past was the '#define mediump vs.
>> > heighp' which I could solve a patching Qt.
>> > This isn't helping anymore ... but I'm still investigating.
>>
>> Please check if you can build against the toolchain. To generate the
>> toolchain for your image do:
>>
>> bitbake <image> -c populate_sdk
>
> I already use the yocto toolchain and sysroot ... I think? ;)
> I'll checkout what does '-c populate_sdk' as soon as I find some time (I guess
> week after next week)

Right; if I find the need time I will try to play with it as well.

Regards,

-- 
Otavio Salvador                             O.S. Systems
E-mail: otavio at ossystems.com.br  http://www.ossystems.com.br
Mobile: +55 53 9981-7854              http://projetos.ossystems.com.br



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