[meta-freescale] Mesa demos and Vivante 3D

Diego diego.ml at zoho.com
Fri Apr 26 08:32:05 PDT 2013


In data venerdì 26 aprile 2013 12:09:04, Otavio Salvador ha scritto:
> On Fri, Apr 26, 2013 at 10:04 AM, Diego <diego.ml at zoho.com> wrote:
> > In data mercoledì 24 aprile 2013 13:30:47, Otavio Salvador ha scritto:
> >> On Wed, Apr 24, 2013 at 11:12 AM, Diego <diego.ml at zoho.com> wrote:
> >> ...
> >> 
> >> > For mesa-demo I cross-compiled the mesa-demo-8.0.1 (planning to move to
> >> > 8.1.0 which has been released just a couple of month ago
> >> > http://cgit.freedesktop.org/mesa/demos/tag/?id=mesa-demos-8.1.0 ). In
> >> > particular I built the es2 demos, which are not enabled by default in
> >> > the
> >> > Makefile:
> >> > http://cgit.freedesktop.org/mesa/demos/tree/src/egl/opengles2
> >> 
> >> How did you build them? I did try to include --enable-gles2 but these
> >> were not build.
> > 
> > I remember having that problem on mesa demos 8.0.1 too. The manual
> > workaround was to run "make" in the opengles2 folder.
> > 
> > With mesa demos 8.1.0 I don't have this problem anymore. Both cmake
> > (autodetection) and autoconf (via --enable-gles2) build correctly
> > everything in opengles2.
> 
> Did you find the commit which fixes it? It'd be willing to try to
> backport it to 8.0.1 and avoid using dirty hacks to package these.

I think this is it:
http://cgit.freedesktop.org/mesa/demos/commit/?id=4a6a75b454ec181d267af9af0b153459d677251e

Please take into account that this patch is at least required too (tri 
renaming) if you don't want to modify the original one:
http://cgit.freedesktop.org/mesa/demos/commit/src/egl/opengles2?id=024df5987e4da9288cc9c62dc71df1812d84a347

> >> It seems windowed mode is currently broken; there's no known
> >> workaround or solution for it yet.
> > 
> > With that do you mean fullscreen mode is working fine? Have you been able
> > to run any demo / program OpenGL ES accelerated on Nitrogen in X11?
> 
> It was. I didn't test it again lately.

Interesting. Do you remember if it was in 1.3 release or somewhere between 1.3 
and now?

> Did you got the Vivante SDK examples running? these were used for the test.

Nope. I have no clue on how to solve that white window...

Diego




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